1/285th Infantry: Step By Step.
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Step 1: Planning Before starting your Infantry
project, decide what it is exactly you want to complete. This could be as
small as a squad of figures or a Company - its up to you. This will allow
you to gather the number and poses of figures you need beforehand and keep
the project focused on a goal. Kompanie HQ The Kompanie HQ will consist of 5 x
figures: The Kompanie commander is a Russian Officer taken from the
Individual Infantry blister. I bend down the sides of his cap and add a drop of
superglue to the top to look more like a 'Crusher'. Forward Observer
Pretty straight forward, I used the Observer and a converted Flamethrower figure from the German Infantry Individual Infantry blister G-144. I added a KAR-98 from the rifleman figure in G-525 and a gasmask container made from an arm of a spare German Officer - keep the rest of him for a crew helmet on a vehicle. ATRs and Platoon HQs
German ATRs are now available in the G-515 Early war AT
weapons. I add an underused modified standing, firing rifleman from the
G-144 blister. I remove his rifle, and base, with nail clippers, seperate
his legs into a less ridgid pose and bend at the waist with needlenose
pliars. Makes a great addition to LMGs and ATR stands and I for one mave
many of these figures in the spares box! 1st Line Squads
The choices for squads are now more varied, as there are
more figures to choose from. The tough part is giving them an easily
identifiable look on the game table to differentiate them from other
squads. I, for one, do not like the look of labels on the game table but
this is a simple solution. I prefer to make the number of men or their
easily identifiable equipment the factor in identity. I used the standard prone LMG figure from G145, only trimming the stand to fit on the base (something I do for many figures). For the three riflemen, I use the running figure from the G144, the grenade arming fellow and advancing Rifleman from G525. The attachments are fairly straightforward; I will be
using the Schwere MG-34 and observers in G-145 Individual Heavy Weapons
pack as well as the ammo carriers from the G525. |
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Step 2: Priming
I always prime in white using the paint pictured above.
Its available at Canadian Tire but any white enamel spray paint that is
not an imperfection-covering or filling type is fine. Normally, I do not
use an actual 'Primer' as most of these are too thick of pigment and are
designed to be sanded. I find darker colors are just too dark and make
your minis look bland.
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Step 3: Basecoating |
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Step 4: The Wash
I use a small cheap round brush, covering the entire mini. Draw off any excess and set aside to dry a bit. Move on to the next figure and keep them in order, this allows them to dry the same amount of time. Once you have completed 6 or so figures give the minis about 2 minutes or so to dry. Get out some clean thinner, a rag, and a 1/2" square-cut soft brush. DIp the brush in the thinner and wipe of most of it on the rag. Have a look at your first figure. If it has lost most of the wet look (the thinner has evaporated) it is ready for the next step. Begin by sweeping the brush across the figure in a flicking-type random motion. Done right, it should take most of the wash off the raised areas and leave it in the shadows. It also blends and feathers the wash at its edges. If your brush is too wet, or the wash isn't dry enough, this will take off all the wash. Do not overwork the figure as it will eventually remove the underlying basecoat! Practice makes perfect! Clean and dry the brush every 2 figures. Complete the group and set aside to dry. Finish the rest of your figures in groups of 6 or so.
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Step 5: Final Shadows
After completing all of the figures with your wash, there may be some
areas that you wish to darken. When doing the wash right, it will leave
more of a haze than a dark, shadowed area. These areas may have lost some
of the shading when you used the blending with the 1/2 inch brush or may
be areas that just need to be darker.
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Step 6: Boots, Belts, Straps, Flesh If you have the patience and magnification, you
can paint the straps and belts. This step isn't always necessary for
gaming figures but really does set them off. Some of the web gear detail
is missing on the earlier German Infantry casts and the German LMG is one
of these as is the German Grenadier. These can be painted in by using
reference photos to locate them on the figures. Again I use the 3/0 brush
and thinned black. I also pick out the boots, belts, and metal weapons,
priming them black for the later drybrush. Keep the paint somewhat thicker here as you don't want to get it all
over your earlier work. Just load up your brush and lightly touch off
where you want it to go. Faces deserve special attention. I load up a
size 1 brush and wipe most of the paint off on a rag. Earlier, I covered
the entire figure in the base coat. Now this helps to shade the face when
you drybrush (the green/grey is not a recomended face shadow color but it
works!) |
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Step 7: Small Details
Now is the time to finish up the smaller details.
More to Follow...
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