Tuesday, February 11, 2003
"Man consists of body, mind and imagination. His body is faulty, his mind untrustworthy, but his imagination has made him remarkable."
- John Masefield
i!
posted by i! at 18:36
I must get one of these: Sharp C700.
OK, so I recapped last Wednesday. The following Thursday I usually play Star Wars. It's D20, it sucks, but the guys are great and it's an excuse to order pizza in the middle of the week. Well last Thursday our guest GM couldn't make it so I volunterred to game master Mutants & Masterminds. I was going to run my US mutants versus Nazi super science adventure with some updates. Earlier in the day I had a touch of diarhea. (Man cannot, and should not, live on pizza alone!) This started me worrying and before you could say ativan, I was having an anxiety attack. This did not bode well for Saturday. I drove out to the place (near Metrotown) and it was not a fun ride. Probably one of the worst attacks in a long while. Why did I have this attack? Simple, I had a normal real problem and then misassociated it to other things. At first I was worried the diarhea wouldn't go away, then I started to worry about worrying.
So I made it to the session and ran a rather flat game in my opinion and the players crushed the opposition. They were HALO dropped into Columbia to find a German Intelligence officer who might know the where abouts of a kidnapped Chilean geneticist. After quickly wiping out the Columbian camp the heros got their info out of the German observer and headed to a German Friecorp base to rescue their target. The assault was classic A-Team, full-frontal assault with a half pincher ... without the half pincher. After clearing the camp of Germans the Nazi secret weapon appeared, a suit of powered armour. The write-up in the book makes it sound like this is a suit of armour equivalent to a tank. The reality is that super heros eat tanks for breakfast. They pummelled the Nazi powered armour into bits. That all took two and a half hours and then we discussed why modules suck.
Friday I was preping for my Saturday game. That game would be the second part of the adventure I ran in January. My game on Thursday told me the powered suit guy in the book just wants enough, so I went back an created all new bad guys, including an SS sorceror. Later Friday night I tested the new quick play rules for WarMachine. Menoth is undefeated with a 4-0-1 record. I was playing Cygnar and was doing pretty good until one turn where my luck went south. Took way more damage that I dealt and never recovered.
i!
OK, so I recapped last Wednesday. The following Thursday I usually play Star Wars. It's D20, it sucks, but the guys are great and it's an excuse to order pizza in the middle of the week. Well last Thursday our guest GM couldn't make it so I volunterred to game master Mutants & Masterminds. I was going to run my US mutants versus Nazi super science adventure with some updates. Earlier in the day I had a touch of diarhea. (Man cannot, and should not, live on pizza alone!) This started me worrying and before you could say ativan, I was having an anxiety attack. This did not bode well for Saturday. I drove out to the place (near Metrotown) and it was not a fun ride. Probably one of the worst attacks in a long while. Why did I have this attack? Simple, I had a normal real problem and then misassociated it to other things. At first I was worried the diarhea wouldn't go away, then I started to worry about worrying.
So I made it to the session and ran a rather flat game in my opinion and the players crushed the opposition. They were HALO dropped into Columbia to find a German Intelligence officer who might know the where abouts of a kidnapped Chilean geneticist. After quickly wiping out the Columbian camp the heros got their info out of the German observer and headed to a German Friecorp base to rescue their target. The assault was classic A-Team, full-frontal assault with a half pincher ... without the half pincher. After clearing the camp of Germans the Nazi secret weapon appeared, a suit of powered armour. The write-up in the book makes it sound like this is a suit of armour equivalent to a tank. The reality is that super heros eat tanks for breakfast. They pummelled the Nazi powered armour into bits. That all took two and a half hours and then we discussed why modules suck.
Friday I was preping for my Saturday game. That game would be the second part of the adventure I ran in January. My game on Thursday told me the powered suit guy in the book just wants enough, so I went back an created all new bad guys, including an SS sorceror. Later Friday night I tested the new quick play rules for WarMachine. Menoth is undefeated with a 4-0-1 record. I was playing Cygnar and was doing pretty good until one turn where my luck went south. Took way more damage that I dealt and never recovered.
i!
posted by i! at 08:27
Monday, February 10, 2003
We knew once we got to the island again that we would have to deal with that door. This time we were prepared with electronic tools. Our agency found out that there was a private airfield that was going to fly an old DC-3 to the island to resupply weapons and ammunition used up in our last assault on the island. Guns and a locked door meant that the radio silence was probably intentional. (OK, we knew once we saw the zombie dogs that he was up to no good.) We did a quick assault on the private airfield and neutralized it. Then disguising ourselves as the Greek smugglers flew the plane right onto the island.
When we got to the island the German guards insisted we carry the crates to the house's basement. No need for electronic gadgets, we were past the electronic door lock just by carrying the crates. The basement looked like a pharmaceutical lab with a kennel including dogs, dog parts and zombie dogs. It was rather disturbing that this guy we had been chewed out for grabbing in Germany was now setting up shop in the head of our organization's summer villa! The Marine and my character had smuggled our larger weapons in in a crate with a loosened lid. As the other took theircrates to storage between the lab and kennel, we jammed the elevator door and tooled up.
We started an assault by a radio keyword, but the other part of our team failed to neutralize the guards around them before they turned on the alarm. The Marine and I were caught behind a metal door while the other part of the team was trading small arms fire with goons and avoiding zombie dogs. After a brief encounter with a grilled floor that shot flames to incinerate anyone in front of the metal blast door, my character "hotwired" the electronic door lock and we joined the fight. The Marine and I layed down some heavy fire power in a small space and got rid of the rest of the hostiles just as the rest of out team joined us. We interrogated the medical staff and found a stairway that went to a sub-basement.
There was a maze like corridor at the bottom of the stairs which would pump some kind of gas in while you tried to navigate it. Most of our team had gas masks (we are used to gas attacks) so it was no big deal. A few goon later and we were standing in front of a Mike Tysonesque guy guarding a door. Our faceman smooth talked him and we entered the room after rolling in a flash bang grenade to find the German industrialist and his two ninja chick bodyguards. The Marine layed down some suppressive fire. (He had been humiliated by the ninja chicks a few adventures before.) On of the bodyguards dropped and the industrialist ran for another door.
My character went toe to toe with the remaining ninja chick. I tried to push her over with my rifle, but she disarmed me and fired blindly into the room. Good thing she was still blinded by the flash and my team was on the otherside of the room. As my team chased after the industrialist I reached over and turned on the guns safety. I disarmed her and tossed the rifle aside and pulled out my pistol. She disarmed me and a struggle ensued. While grappling she kissed me and I was asked to make a Fortitude save. (Damn poisoned lipstick!) I made my save and went on to pin her. I beat the ninja chick! The industrialist and the remain of his crew were taken into custody and once more Black team made the world a safer place to live.
When we got to the island the German guards insisted we carry the crates to the house's basement. No need for electronic gadgets, we were past the electronic door lock just by carrying the crates. The basement looked like a pharmaceutical lab with a kennel including dogs, dog parts and zombie dogs. It was rather disturbing that this guy we had been chewed out for grabbing in Germany was now setting up shop in the head of our organization's summer villa! The Marine and my character had smuggled our larger weapons in in a crate with a loosened lid. As the other took theircrates to storage between the lab and kennel, we jammed the elevator door and tooled up.
We started an assault by a radio keyword, but the other part of our team failed to neutralize the guards around them before they turned on the alarm. The Marine and I were caught behind a metal door while the other part of the team was trading small arms fire with goons and avoiding zombie dogs. After a brief encounter with a grilled floor that shot flames to incinerate anyone in front of the metal blast door, my character "hotwired" the electronic door lock and we joined the fight. The Marine and I layed down some heavy fire power in a small space and got rid of the rest of the hostiles just as the rest of out team joined us. We interrogated the medical staff and found a stairway that went to a sub-basement.
There was a maze like corridor at the bottom of the stairs which would pump some kind of gas in while you tried to navigate it. Most of our team had gas masks (we are used to gas attacks) so it was no big deal. A few goon later and we were standing in front of a Mike Tysonesque guy guarding a door. Our faceman smooth talked him and we entered the room after rolling in a flash bang grenade to find the German industrialist and his two ninja chick bodyguards. The Marine layed down some suppressive fire. (He had been humiliated by the ninja chicks a few adventures before.) On of the bodyguards dropped and the industrialist ran for another door.
My character went toe to toe with the remaining ninja chick. I tried to push her over with my rifle, but she disarmed me and fired blindly into the room. Good thing she was still blinded by the flash and my team was on the otherside of the room. As my team chased after the industrialist I reached over and turned on the guns safety. I disarmed her and tossed the rifle aside and pulled out my pistol. She disarmed me and a struggle ensued. While grappling she kissed me and I was asked to make a Fortitude save. (Damn poisoned lipstick!) I made my save and went on to pin her. I beat the ninja chick! The industrialist and the remain of his crew were taken into custody and once more Black team made the world a safer place to live.
posted by i! at 18:56
Boy do I suck at this blogging thing!
OK, the week in recap and then the details. Wednesday played Spycraft. Thursday ran Mutants & Masterminds. Friday played the new Warmachine rules. Saturday ran M&M again and played Living Death. Sunday I was writing rules for my own game. 100% genuine geek! That should be enough geekness to get the cam girls to show me their goods. ;)
So Wednesday is my Anxiety Panic Group. There are four of us and we went around talking about the last week and such. I always get great insight into why my anxiety attacks me while listening and participating. At worst I know there are other like me. For the next session we are going to go back to our first panic attack and deconstruct it. Two months ago I would have had no clue as to why I had a panic attack or how it could transfer to other things. Now I can pretty much psychoanalyze why it transfers to things. Still working on the stopping bad thoughts thing though. I'll post my thoughts on why I have panic attacks on Wednesday.
Last Wednesday was also one of my regular gaming nights. Spycraft, or Commandocraft as we jokingly refer to it. This was part two of an adventure started the week before. This whole thing started with the mission before that with a bold (stupid) daylight assault on a high rise in Germany to grab a well know person, which our organization suspected was a terrorist. While we grabbed the guy, it was rather a bit like doing open-heart surgery with a fire axe. Our superiors treated us like we were 16 and had just gotten our first speeding ticket. The head of our organization invited this VIP to stay at his private island in the Mediterainian. Then after contact was lost with the island it was time to ask Black team (our group) to find out what happened. We snuck onto the island with a submersible boat only to find the island packed with survielence and then were confronted by zombie dogs?!? We retreated and allowed the ex-Marine to sneak to the house from a drop point near the golf course. The rest of us created a diversion (we are good at that) while he snuck in. Short story, our guy was thwarted by an electronic door lock and we were unprepared for it. We aborted the mission and went back to base.
OK, the week in recap and then the details. Wednesday played Spycraft. Thursday ran Mutants & Masterminds. Friday played the new Warmachine rules. Saturday ran M&M again and played Living Death. Sunday I was writing rules for my own game. 100% genuine geek! That should be enough geekness to get the cam girls to show me their goods. ;)
So Wednesday is my Anxiety Panic Group. There are four of us and we went around talking about the last week and such. I always get great insight into why my anxiety attacks me while listening and participating. At worst I know there are other like me. For the next session we are going to go back to our first panic attack and deconstruct it. Two months ago I would have had no clue as to why I had a panic attack or how it could transfer to other things. Now I can pretty much psychoanalyze why it transfers to things. Still working on the stopping bad thoughts thing though. I'll post my thoughts on why I have panic attacks on Wednesday.
Last Wednesday was also one of my regular gaming nights. Spycraft, or Commandocraft as we jokingly refer to it. This was part two of an adventure started the week before. This whole thing started with the mission before that with a bold (stupid) daylight assault on a high rise in Germany to grab a well know person, which our organization suspected was a terrorist. While we grabbed the guy, it was rather a bit like doing open-heart surgery with a fire axe. Our superiors treated us like we were 16 and had just gotten our first speeding ticket. The head of our organization invited this VIP to stay at his private island in the Mediterainian. Then after contact was lost with the island it was time to ask Black team (our group) to find out what happened. We snuck onto the island with a submersible boat only to find the island packed with survielence and then were confronted by zombie dogs?!? We retreated and allowed the ex-Marine to sneak to the house from a drop point near the golf course. The rest of us created a diversion (we are good at that) while he snuck in. Short story, our guy was thwarted by an electronic door lock and we were unprepared for it. We aborted the mission and went back to base.
posted by i! at 08:41
