This tutorial covers the creation of the simple action blending shown in the animation below. The techniques used include path constaints, and combining a walk cycle with choriography actions.












I assume that you have a basic understanding of how A:M works, so I will skip a lot of basic steps.
Import Thom and a walk cycle. Set embeded on in the File info.
In the choriography, make a path, constrain Thom to it, and set an appropriate cho length. In this case 5 seconds.
I wanted Thom to stop in front of the camera on the path for 1 second starting at 2 seconds. At time 0:00, set the path ease to 0%, and at time 5:00 set it to 100%. Scrub the animation until the character is in the right place. In this case 45%. Set the time to 2:00 and set the ease to 45%, then do the same at 3:00. I set all the splines to zero slope so there is no unwanted motion. Now Thom stnads in place for 1 second on the path.
Drop the walk cycle on Thom, set the blend method to Blend. At 2:00 set the blend to 100% and at 2:01 set it to 0%. Do the same at 3:00. Thom should now suddenly stop walking at 2:00 and start again at 3:00. To get him to stop/start walking more slowly, move the blend CPs back/forward ine time by selecting and using the arrow keys.
Make a new cho action by right clicking, PC, on Thom's action folder in the PWS. This will be the stand action. Making a new cho action, or using an action, isolates the animation for standing from the walk cycle and the original cho action, making sure that keyframes made here, aren't carried back in time. At time 0:00 set the stand cho action blend to 0%, at 2:00 set at 0%, at 2:01 set at 100%. Same idea for 3:00. Move the blend CPs back and forth so Thom transitions nicely from the walk to the stand.
Make another cho action for the bow. There is only one keyframe for the bow action. I set the time in the middle of where I wanted the bow and set the bow pose. Next, zero the bow blend at time 0:00 and 5:00, and a few frames either side of the middle. Now move the bow ease CPs to get it working the way you like.
Since the walk, stand, and bow actions are comp[letely independant, you can move them around as you like without affecting the others.


