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1st Castlegar Guide Co.

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The Promise

I promise to do my best,
To be true to myself, my God/faith and Canada;
I will help others,
And accept the Guiding Law.

The Law

The Guiding Law challenges me to:

bulletbe honest and trustworthy
bulletuse my resources wisely
bulletrespect myself and others
bulletrecognize and use my talents and abilities
bulletprotect our common environment
bulletlive with courage and strength
bulletshare in the sisterhood of Guiding

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Promise Puzzle Relay (game)

source: somewhere on the internet

Write the promise out on a piece of bristle board for each team or patrol and cut it out by word. If the word has punctuation after it, leave it with the word. i.e. "country," Then do a relay, where each girl runs up, turns over a piece of the 'puzzle' that you have made, and tries to put it in the correct spot. Unless your teams are huge, each girl will likely go up two or three times. By the end of the relay, the girl who goes up can rearrange a set number of puzzle pieces - you decide how many.

Another way to play this game is to have all the words right side up, then have the patrol work as a team to put the words in the right order.

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Promise Fence (craft)

source: adapted from an internet idea
bulletPopsicle sticks (we used coloured sticks)
bulletalphabet noodles
bulletwhite glue
bulletMake a "fence" using one vertical Popsicle stick with six or seven horizontal Popsicle sticks glued on to it.  Find all of the letters for the promise, and glue them on to the horizontal Popsicle sticks in order
bulletThis takes a VERY LONG TIME (we took three meetings to complete this)!
fence.jpg (13670 bytes)


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Promise Stick (craft)

source: adapted from an internet idea

bullettongue depressor
bulletgoogly eye - "I"
bulletpicture of Guide promise hand sign - "promise"
bulletheart sticker - "to do my best, to be true"
bullethappy face sticker - "to myself"
bulletglitter & glue - "my God / faith"
bulletsmall Canadian flag - "and Canada"
bulletyellow rectangle with "help" on it - "I will help others"
bulletstar sticker - "And accept the Guiding Law"
bulletAttach each suppy listed above in order.
bulletThe girls LOVED this craft and many used their sticks as bookmarks.
promise stick-sm.jpg (16592 bytes)

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Duck-Duck-Goose Promise Game

source: Melody, a 3rd year Guide in 2001-2002

All girls sit in a circle.  "It" walks around the circle tapping each girl on the head.  As a girl is tapped she has to say the next word in the Promise... if she gets the word wrong, or hesitates too long to remember the word, then she jumps up from her spot and runs around the circle in the opposite direction from "it".   The first person back to the empty spot sits down and the standee is the new "it".  If there are no wrong words or hesitations, the running takes place on the word "law".

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Marooned on an Island

source: Canadian Guider magazine

Make a card for each patrol stating that they are ship-wrecked on an uninhabited island and will probably be there for quite a long time as they are not on a shipping route.   There is plenty of fruit on the island and fish in the sea, so the food supply is good.  There are also springs on the island providing fresh water.  To survive as a group, laws are required; what laws are necessary?  Allow the patrols time to determine their laws, then discuss them as a group.  Ask why the laws were chosen, what would it like be without laws, and how are their laws similar to the Guiding laws?

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Promise and Law Flower (craft)

source: Program Crafts for Sparks to Senior Branches

bulletCopies of all the flower parts (see attached pdf file)
bulletBackground paper
bulletCut out all pieces and glue them onto the paper!
promise-flower.jpg (18715 bytes)

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Jeopardy (game)

source: Becky's Guiding Resource Centre

This game is based on the TV game show.  A number of Guiding-related questions and answers are written on index cards.  You have to decided which questions are worth the value of 100, 200, 300 points, etc. Depending on the skills of your girls, many could be difficult.

Don't forget that all answers are to be in the form of a question!

Sample Cards:

Camping First Aid
World Centres
Guide History
A: A small area designated for rinsing teeth.
Q: spit pit
A: Wash gently with soap and water.
Q: Treat a wound
A: This is situated 47 miles from Mexico City.
Q: Our Cabana
A: The 85th Anniversary was held in this year.
Q: 1995
A: Carry these on end to camp to prevent breakage.
Q: eggs
A: Press a gauze pad with your fingers and thumb.
Q: Stop Bleeding
A: This World Centre's name means "growing together".
Q: Sangam
A: Lady Pellatt, first Chief Commissioner for Canada, lived in this Capital City.
Q: Toronto
A: Before leaving, make sure it's out.
Q: fire
A: Pinch gently but firmly below bony part for 10 to 20 minutes.
Q: Stop a nosebleed.
A: These initials stand for the association that runs the Centres.
A: In 1988 an International Camp was held in this province.
Q: Echo Valley, Saskatchewan
A: These two knots are used to hoist a flag.
Q: clove hitch and sheet bend
A: Providing more blood flow to the brain will prevent this.
Q: Fainting.
A: This Centre began in 1932.
Q: Our Chalet
A: Pathfinders began in this year.
Q: 1979
A: This is a time for reflection at camp.
Q: Guide's Own
A: Put in warm, loose clothing, cover with blanket, and heat gradually.
Q: Treating frostbite.
A: This craft, made at a World Centre, is made from clay pots decorated and filled with peanuts.
Q: Piņata
A: This fund, begun in 1949, helps with Mutual Aid.
Q: Canadian World Friendship Fund
A: This is the method for washing dishes at camp.
Q: 1. Hot water and soap, 2. Hot water ,3. Hot water & disinfectant
A: Tiny, watery bumps break out when you touch this plant.
Q: Poison ivy
A: The first line of this World Centre song begins with, "High up, high on the mountain..."
Q: Our Chalet Song
A: An international Camp was held in this province in 1977.
Q: Cape Breton, Nova Scotia
A: Brailings, guy ropes, and runners.
Q: parts of a tent
A: Exposure to cold, wet & windy weather can cause this.
Q: Hypothermia
A: This is the 4th World Centre.
Q: Sangam
A: In 1910, the first Guide Company was registered here.
Q: St. Catherines, Ont.
A: Fuzz stick, pine gum, and candle ends.
Q: firestarters
A: Tensor, adhesive, and triangular.
Q: Types of bandages.
A: Winter sports are very popular here.
Q: Switzerland or Our Chalet
A: This was the year Lord Baden-Powell was born.
Q: 1857
A: We need these 3 things to start a fire.
Q: Fuel, heat, air
A: A waterproof container with a tight-fitting lid.
Q: first aid kit
A: Helen Storrow financed the building of this World Center.
Q: Our Chalet
A: An International Camp held at Doe Lake, Ont. in this year. It was the 100th anniversary of Lord B.P.'s birth.
Q: 1957
A: Stand with feet apart and your back to the tent while doing this.
Q: peg a tent
A: Wear a hat with a brim to prevent this.
Q: Sunburn
A: This was the original name of Pax Lodge.
Q: Our Ark
A: She was born Feb. 22, 1889.
Q: Olave St. Clair Soames

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Connect the Dots History Puzzle

source: adapted from a Canadian Guider magazine

history.gif (78851 bytes)

Click the small image to expand it to full size.  If you have problems with the above image, I have created a pdf file for you to print.

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Guiding Girl (craft)

source: Program Crafts for Sparks to Senior Branches; the original "Celebration Sally" was designed in 1985 by the Ontario Provincial Arts team in celebration of the 75th birthday of Guiding.
bulletone 30 cm chenille stem (pipecleaner)
bulletone 15 cm chenille stem
bulletone small piece of scrap chenille
bulletthree wooden beads
bulletsafety pin
bullet18 pony beads in the following colours: 6 blue, 2 pink, 2 orange, 2 green, 2 red, 2 yellow, 2 white.
bulletFold the long stem in half and put the safety pin on the fold
bulletSlide the head bead from the open end of the stems to about 1.5 cm from the fold
bulletWrap the short stem around the folded stem under the head to form the arms
bulletSlide two body beads up from the open end.
bulletOn each arm put one blue, one pink, one orange and another blue bead.
bulletRoll up the excess stem to form hands.
bulletOn each leg put one green, one red, one yellow, one blue and one white bead.
bulletFold the remaining stem to form feet.
bulletWrap a piece of stem around the top fold to form a hat.
guidegirl.gif (23311 bytes)
bullet Read the following story as you build the Guiding Girl:

The head represents the creative imagination of Lord Baden Powell who gave us this wonderful game of Guiding. The body beads represent the heart of Guiding – the Promise and the Law. Put a blue bead on each arm to represent the many adult volunteers we have in Guiding.

Our youngest members, Sparks, are five and six years old. They learn to "Share and Be A Friend" (put one pink bead on each arm). Brownies work and play together lending a hand to help others (put an orange bead on each arm). At nine years of age, girls are ready to move from the closed circle of Brownies to the open horseshoe of Guides (add one blue bead to each arm). (roll up hands).

At twelve, girls cross the bridge to Pathfinders where they re-affirm their promise with deeper understanding and broaden their horizons by following the five pathways of challenge (add one green bead to each leg). At fifteen, girls can choose from three highways that lead them out into a wider world – Rangers (add red beads), Cadets (add yellow beads), Junior Leaders (add blue beads). The white beads represent peace in the world.

Since this young lady is to accompany you to camp on your hat, she will need a hat! (wrap the small stem around the top loop).

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Guiding History Star (craft)

source: Saskia Morton

star.gif (70237 bytes)A very cool craft which can be used to describe the history of the branches of Canadian Guiding.  The center bead is blue to represent Guides, surrounded by Orange (Brownies were next to form), then each subsequent branch is added to the 'spokes'. The outer three beads represent the Blue, White and Gold of WAGGGS, of which we all are members!

The supplies can all be purchased from MortonWorks Sales.






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Canadian Symbol Tag (game)

One girl is "it".  When she tags someone, they are frozen in place. To be unfrozen, someone must touch them and must yell out the name of a Canadian symbol ("Maple Leaf"). A symbol can only be used once.

Play continues until all are frozen. The last person to be tagged is "it" for the next game.

Some symbols are:

Oh Canada
(national anthem)
Maple Leaf
Maple Tree Beaver
Caribou Canadian Flag
Coat of Arms Royal Canadian Mounted Police (RCMP)
Bluenose Loon
Canada Goose Red & White (the colours!)
Hockey Night in Canada Logo CBC Logo
Canadian Figure Skating Logo Anne of Green Gables
Totem pole Canadian coins
Canadian bills ($) Dogwood flower (BC flower)

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Canadian Symbol Concentration (game)

Make two identical sets of cards with Canadian symbols on one side.  Place all the cards, face down, on a table.  Each girl, in turn, flips over two cards and tries to find a matching pair.  If the two she flips do not match, then she turns them back over so that they are face down again.  If the two cards match, she can remove the cards and keep them.  The girl with the most sets of cards at the end "wins".  Suggestions of symbols to use are listed in the tag game above.

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Build the World Flag (game)

source: adapted from The Guide Zone

flag.gif (17952 bytes)Prior to the meeting, prepare a World Flag for each team; this includes the blue background (8.5" x 11"), the World Symbol (cut into its various parts), three gold squares, and the white corner.

Review the meanings of each of the parts of the World Trefoil and World Flag with the girls, then split them into teams (we had teams of three).

Within each group, the girls must decide who is going 1st, 2nd, 3rd etc. They are trying to get a complete set of the World Flag.

The team decides what part of the World Flag they would like to have, and ensures that everyone on the team knows why the part is needed.  The first person then goes to the Guider (who has all of the parts in her "store") and explains what she needs and why she needs it (i.e. white corner for world peace).

The Guider may not speak to the girls, she must react only in mime. If the correct reason is given for the required piece of the flag, it is given to her - if not she must return empty handed. Once she has been given the piece the Guider must demonstrate how she must travel back to her group (i.e. hopping, crawling, walking backwards, etc...); however the Guider may not talk - she must demonstrate.

The game continues, with each girl in the team approaching the Guider in order, until a full flag has been built.

The required items are:

Blue background
(the sky)
Left leaf
(the promise - "to be true..." or "to help others" or "to accept the Guiding Law")
Top leaf
(the promise - "to be true..." or "to help others" or "to accept the Guiding Law")
Right leaf
(the promise - "to be true..." or "to help others" or "to accept the Guiding Law")
(love of humanity)
Gold circle
(world-wide Movement)
White corner
(world peace)
(compass needle, pointing the way)
Star on left
(the promise or the law)
Star on right
(the promise or the law)
Gold squares
(three-fold promise)

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The Loon - A Twana Legend

A long time ago, there were no loons.  The story of how these loons came to this world is sad but true.

One day a young Indian girl and her twin brother were playing in the shallow water of Hood Canal while their mother was digging for clams on the shore.  The children were only seven years old and had been told many times to stay close to the shore.  But they were very fond of swimming and diving and soon moved to deeper and deeper water.   The mother became frightened and began to cry.  The children laughed even harder and began to mimic her calls for them to return to shore.

As their mother sat crying because the children would not return to shallow water, the Great Spirit appeared at the beach.  He saw the children swimming in the deep water and heard them mock their mother.  To punish the children, the Great Spirit used his great powers to turn them into loons.  To this day, you can hear the long, lonesome cries this bird makes as it remembers the day the Indian children disobeyed their mother.

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How Mosquitoes Came To Be - A Tlingit Legend

Long ago there was a Giant who loved to kill humans, eat their flesh, and drink their blood.  He was especially fond of human hearts.  "Unless we get rid of this giant," the people said, "none of us will be left," and they called a council to discuss the ways and means.

One man said, "I think I know how to kill the monster," and he went to the place where the giant had last been seen.  There he lay down and pretended to be dead.

Soon the giant came along.  Seeing the man lying there, he said: "These humans are making it easy for me.  Now I don't even have to catch and kill them; they die right on my trail, probably from fear of me!"

The giant touched the body.  "Ah good," he said, "this one is still warm and fresh.  What a tasty meal he'll make; I can't wait to roast his heart."

The giant flung the man over his shoulder, and the man let his head hang down as if he were dead.  Carrying the man home, the giant dropped him in the middle of the floor near the fireplace.  Then he saw there was no firewood and went to get some.

As soon as the monster left, the man got up and grabbed the giant's huge skinning knife.  Just then the giant's son came in, bending low to enter.  He was still small as giants go, and the man held the big knife to his throat.  "Quick, tell me, where is your father's heart?  Tell me or I'll slit your throat!"

The giant's son was scared.  He said: "My father's heart is in his left heel."

Just then the giant's left foot appeared in the entrance, and the man swiftly plunged the knife into the heel.  The monster screamed and fell down dead.

Yet the giant still spoke.  "Though I am dead, though you killed me, I'm going to keep on eating you and all the other humans in the world forever!"

"That's what you think!" said the man.  I'm about to make sure that you never eat anyone again."  He cut the giant's body into pieces and burned each one in the fire.  Then he took the ashes and threw them into the air for the winds to scatter.

Instantly each of the particles turned into a mosquito.  The cloud of ashes became a cloud of mosquitoes, and from their midst the man heard the giant's voice laughing, saying: "Yes, I'll eat you people until the end of time."

And as the monster spoke, the man felt a sting, and a mosquito started sucking his blood, and then many mosquitoes stung him, and be began to scratch himself.

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