source: Active Living Toolbox for The Guide Program
First teach the girls the necessary knots: in this case we learned the clove hitch,
sheet bend and round turn & two half hitches knots. Set up a chart which
indicates a number (1 to 6) along with a knot and an activity. One girl then rolls a
die (or more dice) and has to tie the knot which is associated with her roll. The
other girls have to do the activity over and over and over again until the knot is tied
successfully. This game was quite a hit when we played it!
Some of the activities were: jumping jacks, singing a silly song, sit-ups, skipping,
hopping on one foot, rowing a boat while singing "Row Row Row Your Boat"....

source: adapted from Becky's Guiding
Resource Centre and Instant Meetings for the Busy Guider
Supplies: popcorn -- explain why -- if it isn't found, it feeds the animals, or
biodegrades!!
Preparation: Before the meeting, distribute little piles of popcorn in obvious and not
obvious spots -- at the base of tree, on top of a stump, in the shadow of a rock -- etc.
Make lots of piles if you want a long fun loud game!
Before Playing: Away from the site, divide the girls into two or three groups. Make
someone in each group the Farmer, and the rest in each group choose an animal. Each group
must have a different animal. Each group practices making their animal's sound.
On "go", the animals (not farmers) from all groups will spread out and look
for popcorn hidden around. They cannot talk at any time!!! Once an animal finds a hoard of
popcorn, she does not touch or talk about them. She stands with her toes pointing toward
the popcorn and makes her animal's noise *AS LOUD AS SHE CAN*!
The farmer has to listen for her animals' noises. She hustles over to her animal
(there's often more than one at once!) and picks up the popcorn.

source: Active Living Toolbox for The Guide Program
In groups or pairs, girls are given a card with a compass direction to an item.
Starting from a common point, girls establish the given direction from the compass
and continue in that direction until they find the item listed on their card. By
observation they then try to find out three things about the item before returning to the
leaders.
Some examples of items to search for are: insect, something moving, branch, pine
needle, bark, something brown, moss, twig, dirt, something green, something soft,
something dry, weed, seed, pine cone, flower, tree, something smooth, leaf, grass, rock.

Prepare several BINGO cards in advance. In the centre of the card is a
"free" square, and the rest of the squares contain descriptive adjectives.
Randomly call out the descriptions one by one: the girls who have the descriptions
on their cards must run off and return with something from nature (remembering not to harm
anything!) which matches. They may mark off the square once found. The first
girl to complete a line wins.
Here is a sample game card:
| B |
I |
N |
G |
O |
hard |
slimy |
light |
brown |
shiny |
round |
soft |
smooth |
short |
wet |
dry |
small |
FREE |
skinny |
fuzzy |
green |
prickly |
long |
red |
heavy |
bumpy |
old |
rough |
flat |
new |

source: Instant Meetings for the Busy Guider
Make two signs: "Water Saver" and "Water Waster". Post them
at opposite ends of the hall.
One girl calls out a use for water (i.e. having a long shower) and all of the girls run
to the appropriate sign. All girls then return to the middle of the hall where the
girl who reached the correct sign first calls out another use for water.

source: Instant Meetings for the Busy Guider
Set up a dripping tap by pricking a pin hole in the bottom of a plastic bottle.
make sure the bottle will sit in the opening of a larger bottle. Add some food
colouring to the top bottle and let it drip throughout the meeting. Point the
"dripping tap" out to the girls.
At the end of the meeting measure the amount of water that has dripped: this is wasted
water! Talk about how much water we waste at home when a tap drips all the time.
Compare this with the amount of water that is available in Third World countries.
