
Franxis' Webpage can be found here!
Hooka: Would you like to tell us a little about yourself?
Franxis: I'm a 30 years old spanish Guy living near Madrid. I work in a
spanish telecommunications company for eight years.
Hooka: When did you get your GP32?
Franxis: I got my GP32 in June of 2004, when Virgin Play company
distributed the console in Spain. I got in a commercial centre only for
testing a couple of days, but I loved the console immediately and I
decided to own it.
Hooka: Why did you decide to get one?
Franxis: Anarchy from Gp32Spain.com
showed me the GP32 in MadriSX 2002 party (madrisx.cjb.net) and I was very
surprised with the PC-Engine/Turbografx emulator for example, but after
that I was investigating about the console on Internet, and I though it
should be great to play old computer and console games on a portable
console.
Hooka: Columns GP32 was the first project you ported to GP32 and was
based on your own code from university, are you glad with the way the
GP32 version turned out?



Franxis: I was surprised with the easy programing for the console. The
GPSDK is easy to use and I ported my Columns port in a weekend, and
everything was exactly as in my original Columns for MS-DOS. Also my
original Columns game for MS-DOS didn't run on Windows, only on pure
DOS with Sound Blaster drivers, it didn't run ok with DOSBox also... I
was motivated to see my old game on my GP32 to know how difficult the
programming for GP32 was. My dream was to have more experience with the
GPSDK before trying to port MAME.
Hooka: Your next project was Multipac which you entered into the ADIC
2004, what made you decide to port Multipac to the GP32?


Franxis: I didn't have any experience porting an emulator, and I wanted
to port a not too complex emulator to the GP32, before porting MAME. It
was an experiment to port MAME after Multipac. Also Multipac is the
preceder to MAME, and a lot of code is "similar". I estimated two
months to port Multipac to the GP32, but finally I did it in only one
month completely. I was shocked when I saw Pacman running on the GP32
with corrupted graphics during my first testings.
Hooka: What's your favorite PacMan and/or clone?

Franxis: My favourite is the original PacMan game, but it is funny to
see things like PacMan 3D :-) for example. I didn't know about the
existence of so many PacMan clones or hacks, I investigated about it
because I saw some emulators running those hacks when I tried to get
MultiPac original sources in Google.
Hooka: What made you decide to try and port MAME, was how easy it was
to port multipac a factor in this decision?
Franxis: Immediately after finishing the MultiPac port (in the
beginning of december of 2004, a month before ADIC 2004 Compo ending).
I spend a month studying original MAME 0.34 sources and removing
"useless" code.
Hooka: Why did you decide to use MAME for GP32 as your university
project?
Franxis: In march, a week before the first MAME GP32 version release. I
showed the GP32 and the emulator to some colleagues at work. One of
them (Fernando) told me about it because he knows a lecturer in the
university and he was surprised with my work on the emulator port. I
showed the emulator and the source code to the lecturer in the
university (Jose Luis) and he told me it was ok and I started to
document the project for the university.

Hooka: Were you happy to get a 10 out of 10 on your university project?
Was it a surprise to get that high of a mark?
Franxis: Yes of course!, I have been working in a telecommunications
company for eight years, and I have been delaying the university
project due to my job, but of course I need the engineer qualification
for my future professional life. I was not surprised because the
university lecturer told me the project was very original and I spent a
lot of time to get a good documentation, I was interested that it would
be useful for newbies in GP32 programming, sorry but only for spanish
readers :-(, it was easier to write it in spanish due to my poor
english.
Hooka: Were you taking a masters in computer science course? or was it
something else?
Franxis: I don't know the sort of university courses in other
countries. In Spain I received a 3 years university course in
telecommunications (telematics specialized).
Hooka: What are your favorite arcade games for MAME?
Franxis: Tiger Road is my favourite arcade game of all times. But it is
impossible to be run on GP32 due to memory limitations. Ghosts &
Goblins, Bubble Bobble, Black Tiger, Tetris, Pang, Snow Bros, Toki,
Puzzle Bubble, Contra, Gradius, Bomb Jack, Pyscho Nicks Oscar, Xain'd
Sleena, Pinball Action, Tehkan World Cup, Robocop, Rastan, Last Duel,
Tokio, etc. Later games: Do Don Pachi, Metal Slug, ... a lot.

Hooka: What do you think will be the newest/most complex games that
will be possible with MAME GP32 once it's neared completion? or what
are your goals for MAME GP32?
Franxis: I think it will be no important news in the games supported by
my MAME GP32 port. It is possible to get Robocop, Rastan, or Rainbow
Islands with some work but I promise nothing about this. Also it should
be possible to get running some games not supported by MAME 0.34
version but supported in newer versions (Super Pang, Rodland, Gals
Panic, Tumble Pop, Sichuan 2, ...) but I'm not sure, I have to check
it... The real goal is to get the actual supported games at 100%.
Hooka: When/if Reesy releases Dr.Z80 and the bug fixed cyclone core (or
maybe see if david douglas will share his Z80 ASM core with you) will
you consider adding them to MAME GP32?
Franxis: Of course!. I sent MAME GP32 1.1 source code to Reesy several
months ago, because he offered to integrate the cores, but I think he
should be very occupied with his work now... I have no news from him...
Maybe sometime in the future... And of course if David Douglas shares
his Z80 ASM core I would like to integrate it into MAME.
Hooka: Do you think that you'll eventually add support for the 32/64MB
mod for GP32 or some form of dynamic loading to allow bigger games to
be played?
Franxis: I don't have that 32/64MB memory mod for GP32, if somebody
wants to send me one I will use it immediately ;-). I would like to
include all fxe's into a single executable and also to include support
to Neo·Geo games. About the dynamic loading, I have not seen
this in other GP32 programs, and also the SmartMedia Cards have a
maximum number of writings... Then it seems to be not a good idea with
MAME.
Hooka: So you've gotten a collaborator, is this a relief to know that
you don't have to work through all the code by yourself anymore as MAME
is a big project?
Franxis: TheGrimReaper has done some improvements in the port, I really
appreciate it! He is the first one ;-). He has included analog controls
supported in a better way and he has include support to Atari vector
games (Star Wars...). It is great, maybe next weekend will be a new
MAME GP32 version... Fingers crossing...

Hooka: What place are you hoping for in the GBAX.COM & EMUHOLIC.COM
Coding Competition 2005?
Franxis: I don't know and I don't want to think about it... I was very
excited with MultiPac and ADIC 2004 compo, and finally I was classified
#11... Anyway I received a spare GP32 with this classification, it was
cool !!! I would like to have a PSP of course, it would be great to
continue my work on the PSP, I would like to see Neo·Geo games
running... But it is better to stop dreaming, let's wait for the
results...
Hooka: What exactly does the Underclock option do?
Franxis: In my MAME port, when this option is activated, the speed of
the emulated processors for each of the games (Z80, M68000, etc) is
decreased 20%. Then, 20% less CPU is needed to emulate the CPUs of the
games in real time. This option is a trick to optimize the performance
of the emulator. But there are some games with problems with this
option, i.e. Trojan (reset) or BreakThru (slowdowns), because the
"processors" have less power, and if the game is optimized to get the
maximum of the processors, there are problems logically. But for arcade
games, the hardware resources are normally over-scaled and this option
runs ok for almost every game.
Hooka: Was it nice to see that Alien8 made a launcher for MAME GP32?
Franxis: Yes it's very nice, It's pretty to see more people trying to
collaborate with the emulator... But it is quite difficult to get this
frontend... I will try to have it available on my webpage...
Hooka: Have you had a chance to experiment with a frontend that can
load the correct game with the correct .fxe with the technique Woogal
was talking about? (GpAppExecute & GpAppPathGet)
Franxis: Yes I have planned it, but I always find more interesting
things to work with MAME, more interesting than a frontend... But I
will do it for sure... Don't worry ;-).
Hooka: Are you impressed by the fact that thegrimreaper got vector game
support in so quick? (Which is looking and running very nice ATM...
thanks also goes out to LDChen on that one)
Franxis: I'm impressed because he has not been frightened with the big
MAME source code and he has tried to collaborate with the project.
Personally I wasn't motivated to spend time with the complex vector
library, but it seems TheGrimReaper wanted to play games like Star Wars
on his GP32, then hats off to him !!! ;-).
Hooka: What are you working on in MAME GP32 right now?
Franxis: I have spent a lot of days tried to optimize the speed of the
emulator, with a lot of tries, and a lot failures. For example I tried
to replace the M68000 core with Musashi one... Three times... and
without success... I would like to play Snow Bros at fullspeed... After
this I tricked the timing of the M68000 emulator to gain more speed,
but there is not enough speed increase for this objective...
Hooka: Do you still need more people to help on the MAME port?
Franxis: Of course yes. Other people will have more ideas for improving
the emulator, I'm a little tired now, because I have been working a lot
of months with this emulator spending a lot of my free time...
Hooka: Have you done the MAME port entirely in C or have you added some
ASM for speedups?
Franxis: There is no ASM. I have not tried ASM because I have no
experience with ARM ASM, and because the ASM is not the solution for
all problems. A lot can be done reading ARM programming recommendations
available in some webpages in example.
Hooka: Isn't it nice to see that EvilDragon created a program to get
the supported games out of a full MAME 0.34 romset?
Franxis: Of course, EvilDragon is a great dude! He trust on the project
from the beginnings... gp32x.com is
the page that has most supported the project. In example, gp32x.com has a dedicated forum for
the MAME GP32 port and there are a lot of cool people on the forums.
Also a month ago or so, I received 'guru' honor status in their forums,
hohohoho :-).
Hooka: Did it catch you off guard when HAZE said you had to remove the
releases until you released the source?
Franxis: Their manners were a little rude, but I think the Haze's
decision was the correct one. I was not able to release the source code
until the university project evaluation, because I couldn't risk my
project. Then I remove the binary releases. The same day the evaluation
was done, I release the source code, a new version of the emulator, and
also the university project documentation. I expect all people would be
happy now. Also I sent the source code to Reesy when I was "caught" by
Haze, then there was no risk of lost source code or loss of work that
could be useful for other people, I think...
Hooka: Would you consider adding multiplayer to MAME GP32 with
nigelibro's bluetooth plug-in? (once it gets released)
Franxis: I think this won't be implemented, because I haven't got such
an interface and I think it should be hard to implement this on MAME.
Hooka: Ok, to get away from hounding you for information on MAME GP32,
where did the nick Franxis come from?
Franxis: I maintained an old spanish webpage called Emudek. It was
online for more than 3 years and I was posting emulation news in this
page, but I was bored with it, I liked to spend my spare time in
another projects. Emudek was a very popular webpage, but I had also a
lot of enemies because I was putting rom links, e-links, etc... Two
years has passed since Emudek closed, and I have angry discussions with
some people yet... I expect I could clean my name with more work on
other emulation projects in the future, but I don't want to change my
nick :-).
Hooka: I noticed you made a modified config.ini for Selfboot for the
DC, did you ever do any dev on DC?
Franxis: Yes I did some scripts to make some things easier on
Dreamcast, but I have not coded anything on DC. Also I have not coded
other things outside my job until the GP32. In other way, I'm a fan of
demoscene, since the Future Crew times... I did a mixed compilation of
the best "retro" demoscene music (www.talfi.net/retrovibes).
Hooka: What other systems have you coded for?
Franxis: I have programmed since my beloved Amstrad CPC, I did small
games for my CPC, also I did some programs and small games on PC. But
nothing serious...
Hooka: How come everytime I translate a spanish page with babelfish
MAME turns to SUCKS?
Franxis: In spanish the verb "Mamar" is "Suck" in english. The verbs
are written different depending on the time verb, and effectively
"Mame" is "Sucks" in spanish xDD. In example in the university project,
MAME was written M.A.M.E or also "Multiple Arcade Machine Emulator" a
lot of times, to not be insulting to university people xDDD.
Hooka: Do you have any other plans for other GP32 projects down the
road?
Franxis: I would like to play Super Nintendo at full speed on GP32...
Axelay, Super Ghouls'n Ghosts, Super Contra, Super R-Type... But it
seems to be really hard... I don't know if I will try with it...
Hooka: Is there anything you would like to say or add?
Franxis: The GP32 is alive, and there are a lot of things to be made
for the console. Then... I warn the people to code for the console...
It is a nice way to learn programming.
Hooka: Thanks for your time! It's been great being able to play
Multipac, MAME and Columns on the GP32!
