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Rip In Time:
Stampede pre-viz
Responsibilities: Keyframed
all animation for triceratops and human characters in Motionbuilder.
Characters were rigged in Maya using the Face
Machine and Setup Machine plug-ins. Meshes are stock models originated
with MakeHuman, imported in Maya for retopology and mesh
alterations, textures painted/edited in Photoshop. Previz cloth
simulation was achieved by assigning bones to the shirt mesht and
using relation constraints in Motionbuilder to simulate soft-body
dinamycs in real
time. Particle effects added
in Motionbuilder.
Software:
Maya, Motionbuilder, Photoshop
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Academy Of Champions
Responsibilities: Produced
keyframe animation for the main set of animations in Maya, which
then were imported in Motionbuilder in order to create a number of
variations by edits and blends in the Story tool. Also in Motionbuilder
I quickly re-purposed the keyframed animations to suit the different
character physiques (regular, brute, girlie, etc.)
Software:
Maya, Motionbuilder
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SSX
On Tour: Supermario
Responsibilities: Created
the concept idea for character's special move. Maya
was used to keyframe the animation.
Software:
Maya
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Marvel
Cinematics: Solara vs. Venom
Responsibilities: Hand
keyed character animation, including facial animation, using Maya.
Also, scene layout, camera setup done in Maya. In-game animatons were
edited and keyframed in Motionbuilder.
Software:
Maya, Motionbuilder
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Catwoman
Cinematics
Responsibilities: Responsible for
keyframe animation and choreography of all characters in the cinematic
scenes, including facial performance animation. Camera setup and
animation. Setup of constraints for character interaction with objects.
Software: Maya |
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Skate
1 & 2 game feature pre-viz, cinematics and in-game animation
Responsibilities:
Keyframed facial
performance animation overlayed on edited motion capture for the
cinematics. For
the game features prototype sequence I staged the cameras using the
Camera Switcher feature in Motionbuilder, and choreographed the
character animation clips with the Story tool.
Software: Motionbuilder
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