Gordon's Games -
Section
D (Multiplication, Division, Factors, Multiples, ...)
(original copyright,1977, by Gordon R.
Scott,
under the name "Two-Up".)
The Multiplying Game ( 8+ ) :
This is played just like
The
Adding Game, except the possible goals are some numbers from 0 to
81,
the numbers that are products of the two numbers up.
Since it is possible to choose a goal that is not a product of
any
two numbers that could come up, a player may at any time, and for any
reason,
decide that the goal chosen is not a wise one.
When all cards are face down, that player may then circle that
written
goal and write another. The circle around the number shows a loss of
one point for that player.
Goals that have been chosen, but circled, may be chosen by one
other
player.
Note: - The game is
improved
if the players first agree that the turn will not be kept when a point
is
made.
- Since there are so many possible goals the players should
decide
first to end the game when one reaches a certain number of points, say
10.
- For players just beginning to multiply, the upper limit of the
goal set may be dropped to any reasonable point.
- The game may be improved by taking out the 0 and/or 1 cards.
This will limit the possible goals to between 4 and 81.
Example: B and C agree to end the game at 5 points, to choose from 0 to 18, and not to keep the turn when a point is made.
B chooses to make 6,
and
turns up two 3's .
C, with a goal of 12, turns up a 3 and 4 to make a goal.
B takes the turn and finds a 6 and a 1 to make the goal
of
6.
C then takes the turn, with each having one point.
The Multiplying Game with Two or Three Cards ( 8+ ) :
This is played exactly like The Multiplying Game except players have the option of turning up a third card after two are up.
The range of goal choices can remain from 0 to 81, or less if desired.
Example: B has chosen 12 as a goal.
B turns up a 2 and a 3.
Since 2 times 3 is only 6, B decides to turn up a third
card.
B turns up another 2, and since 2 times 3 times 2 is 12,
the
goal is made.
The Dividing Game ( 7+ ) :
This will be played just
like
The Adding Game but the goals chosen represent the divisors of
the
two figure numbers formed from the two cards up, as in The Bigger
(Smaller)
Number Game, Two Places.
Goals are chosen from 2 to 9.
The two numbers turned up are thought of as being either tens or
ones, except for 0 which always takes the one's place.
A point is made when the goal number can be divided evenly into
the
two figure number formed from the two face up cards.
Once the two cards up are chosen to be a certain two figure
number
they cannot be switched to another as long as that player keeps the
turn. That is, a player cannot make a point with 12 and right after
choose 7
as a goal, pick up the 1 and 2 again, and call it 21.
After turning up two cards the player must call out the number
he/she
wants them to form, if he/she thinks a goal can be made.
If a point is made the number used to make the goal must be
written
beside that goal number and may not be used again by any player. That
is
a player with a goal of 2, finding a 1 and 2, could call them 12, but
after
crossing out the goal of 2 would also write 12 beside the 2. No one
could
use 12 again.
The player who has made the most goals when all have been used
is
the winner.
Example: B has chosen a goal of 7.
B turns up a 5 and 6 and calls out, "56". Since 7 divides evenly into
56,
B has made one point.
B then draws a line through the 7 and writes 56 beside it. Next
B turns over the two face up cards and writes down 3 as a goal.
Then B turns up a 5 and a 0. This can only be 50, and since it
is
not divisible evenly by 3, B loses the turn.
B would be careful to see that no one else uses 56, and his
opponents
would watch that B didn't. All would allow 5 and 6 to become 65.
The Dividing Race ( 7+ ) :
This is played just like
The
Dividing Game and The Adding Race.
Two players start at the same end of the 2 to 9 goal set, or the
opposite end.
They may have the same goal as the other, but they will have to
make
it in a different way.
The first to make all the goals, or a set number of goals, is
the
winner.
N.B.: Making a goal of 2 is much
easier
than 9. Players choosing to go opposite directions on the goal set
would
have to be sure they do the same goals.
That is both doing 5 to 9 in opposite directions would be fair,
but one doing 2 to 5 while the other did 9 to 6 would not be fair.
The Factors Game ( 7+ ) :
In
this variation, the 0 and 1 cards are removed and the remaining cards
are
arranged in four rows of four. Although the players may be
dividing,
the play is much like The Multiplying Game.
Goals are chosen from 4 to 18. and are made when each of the two
cards turned up divide evenly into the goal number. That is, if the
goal
is 16, and a 3 and 4 are turned up, since only 4 divides evenly into 16
(is
a factor of 16) then a point would not be made. If 8 and 4 were turned
up,
a point would be made.
As in The Multiplying Game, a player may choose a new
goal
before making the old one simply by circling the old one. A point is
then
taken from that player's total and other players are free to take the
circled
goal.
For this reason players should not keep the turn after making a
point.
Example: C has chosen 16 as a goal.
C turns up a 2 and a 4. Both of these divide evenly into 16 so C has
made
a point and the turn goes to B.
When the cards are face down, B, who has a goal of 17, decides
this
cannot be made. B circles the 17 and writes down 8. B then turns over
the
2 and 4 to make a goal and gain back the point that was lost. The turn
then
goes to C.
The Multiples Game ( 8+ ) :
This is played like The
Dividing
Game.
The goals chosen are pairs of different numbers from 2
to
9.
Points are made when each number in the goal pair will divide
evenly
into a two-figure number formed by the two cards up.
The use of the two numbers turned up to form a new number is
handled
just as in The Dividing Game. The two figure number used to make
a goal is written beside the pair and cannot be used again during the
game
by any player.
Goal numbers may be used as often as possible by all players
during
a game, but each pair may only be used once.
Since there are many possible pairs, the players may decide to
end
the game when one first reaches a certain number of points, perhaps 10.
The turn is not kept after making a goal.
Example: B has written 2 and 5 ( 2
, 5 ) as a goal.
B turns up a 3 and a 0 and declares this to be 30.
Both 2 and 5 divide evenly into 30 so B has made one point.
B turns over the 3 and 0, crosses out the 2 and 5, writes 30
beside
them, and writes 2 and 6 as a new goal pair. The turn then goes to C.
Fraction and Decimal Games ( 8+ ) :
Playing The Bigger (or Smaller) Number Game, Two Places, could benefit children with some understanding of fractions and / or decimals.
To simulate fractions,
one card could be placed over the other to form a numerator and
denominator. The smaller number would always go on top (unless
they were the
same).
(You might have a reason for eliminating this last rule.)
It could be a real challenge to decide which player had formed
the
bigger, or smaller, fraction.
Example: B turns up a 2 and a 5. B
arranges them as 2/5.
C turns over a 3 and a 4. C arranges them as 3/4.
Who wins a point? Which fraction goes in the garbage pile.
To simulate decimals,
each player could have a supply of buttons to use as the decimal point.
Players would then not only have to consider where to place each
number up, but would have to think of where to place the decimal point.
A useful rule could be that the decimal point always went
between
the numbers or before the numbers, never after.
Example: B turns over a 2 and a 5
and
is trying to make the smaller number.
B can choose from .25, .52, 2.5, 5.2.
C turns over a 3 and a 4. C can choose to make .34, .43, 3.4,
4.3.
B, with the right choice, will be the winner.
The Adding to Fifty Game
and The Adding to Fifty Race could be modified to use fractions
(very
difficult) or decimals. Rules would have to set a small goal, say 5.
(The sum of all the whole numbers in the 20 card set is 90.)
This is the end of the number games using the simple 0 to
9 cards.
The reader is, as stated before, free to change the rules, and
free
to adapt the games to new uses.
If you discover a new game, please let me know what it is if you
wish it to be considered for inclusion in this set.
I'm sure I've thought of other games, but I can't find where I
put
them.
| Start | Section ABC | Section D1 | Section E | 0 TO 9 FOR CARDS | Home Page | |
|---|---|---|---|---|---|---|
| Booklets | Terms | Start Simple Math | Start Not So Simple Math | Start Not Just Math | CENTER |