Gordon's Games -
Section
E (Other Games, Class Games)
(original copyright,1977, by Gordon R.
Scott,
under the name "Two-Up".)
Section E : (Other games)
Many other skills can be practised using rules from The Matching Game and The Counting Game.
Over the years I have made
many
sets of cards for many purposes. Most could be used with the same
rules. Most of the sets contained from 8 to 15 pairs.
These included:
- matching shapes to develop prereading skills
- pairs where one card has a numeral and its partner has that
amount
of objects; for instance, gummed circles (zero's partner was left
blank). (These cards could be used in some of the simpler number games.)
- pairs of letters, as D, d
- pairs of letters, taking half the alphabet at a time
- letters paired with pictures representing the letter's initial
sound
- pairs of words such as:
but - but, tub - tub, no - no, on - on
beg - beg, bag - bag, big - big, dig -dig, dog -dog
bet - bet, bed - bed
-: rhyming words, antonyms, synonyms, homonyms
All the above could be
played using
the rules for The Matching Game.
Up and Down the Alphabet Game ( 5+ ) : Use a set of cards
containing, say, half of the alphabet, with each letter made twice, or
a
smaller set, just as long as the letters are chosen in order.
Lay them out as best you can in rows and columns, face down.
Use the rules for The Counting Game to go through the letters in alphabetical order. You may wish to provide an alphabet for beginners to refer to. It isn't easy to go through the alphabet backwards, starting at m.
The Word Game ( 6+ ) :
Choose a set of simple words
and
make up enough letter cards to form every word once. ( 'red' and 'bed'
would
need 1 r, 2 e's, 1 b, and 2 d's )
You might start with simple, short, children's names with their
capital
letter clues.
Provide the children with a list of the words if you wish.
Lay the cards out as usual and play a game like The Counting
Game
except each player must begin by looking for a first letter, then a
second,
and so on until a word is formed. Then that player must look for
another
first letter.
The winner will form the most words.
(For older children you might use the letters for one large, complicated word and let them play to see who gets it first.)
The Sentence Game ( 6+ ) :
Enough word cards are
made
to form four simple sentences of five words each. First letters of
first
words are capitalized. Last words have a period.
These cards are shuffled and placed face down in 4 rows of 5,
with
the words all facing the same way if possible. Two or more
players
sit side by side and play this game just as The Counting Game.
First a player must find a capitalized word. Next that player
must
find a word that comes naturally after the first. (Players don't have
to
know the sentence the cards were made for.)
As sentences are being formed a player may rearrange the cards
he/she
has.
Players may also, at any time, remove a word they chose but have
decided against. That word is left, face up, to one side.
If another player can, at any time, show that the word set aside
is the next card he/she requires, that player can take it at the
beginning
of their turn.
The winner is the first to complete a five word sentence.
Note: Two players might play until one completes two sentences,
but those sentences would have to be finished one at a time.
Here are four sentences: (They can
be
rearranged to form other sentences.)
1. We have a red car. 2. He can count to
ten.
3. She can write her name. 4. I like to eat apples.
The Alphabet Game ( 5+ ) :
This is the only game children can play alone, and they do enjoy it.
Write the letters for the
words
below, one letter on each card, and keep the words separate. Set out
the
cards to form the word and carefully turn them face down without
changing
their order. Choose a writing instrument of a different color. Then, in
alphabetical order, print a set of letters on the back, putting one
letter
on each. Easiest of course will be consecutive letters such as " r, s,
t ," but put some in that are more difficult such as " r, v, w ".
Put an elastic band around the cards forming each word, but
leave
the cards out of order.
A child picks up a set and places the cards so the letters
forming
the word are down. The child then arranges those letters in
alphabetical
order, turns over each card, and, hopefully, sees a reward.
It is important to teach the children to mix up the cards before
putting them back.
As with the other card sets, you will want to mark each set
differently
so the sets don't get mixed up. I made many of the smaller sets,
varying
the letters on the back of the words.
Good luck to anyone trying this in another language!
Class Games:
The Spelling Game (7+ ) :
Another name for this could be Spelling
Challenge.
The teacher acts as the
judge
and helper, and sits at the front in the center.
Initially one child is chosen to be 'up', and this child stands
by
the teacher.
Other children who wish to challenge the person 'up' raise their
hand and wait quietly.
Quiet is important as all must be able to hear clearly what any person
says when it is their turn to talk. (Hands come down to rest the arms
when
they can.)
The child 'up' chooses one child whose hand is raised. That
child
says his/her word (I didn't allow words with capital letters). The one
'up'
may ask for it to be repeated and the teacher may assist to assure that
the
word is heard correctly.
The child 'up' then has three choices:
1. to tell the challenging child,
"Use
it in a sentence.", (before choice 2. or 3).
In this case the teacher must decide if the challenger's
sentence really uses the word, and must exercise some discretion when
considering
the word and the challenger's age. If the challenger can't use the word
in a sentence, the child "up" remains at the front and doesn't have to
attempt
the word. If the challenger can use the word in a sentence, the child
'up'
must take choice 2. or 3.
2. to tell the challenger, "You
spell
it."
If the challenger spells it correctly (sometimes I had to
consult a dictionary ), he/she becomes the child 'up'. The challenger
is
unwilling to try, or not able to spell it correctly, the child who was
'up'
remains at the front and doesn't have to attempt the word.
3. to attempt to spell it, or to
decline.
In this case the child will stay 'up' if the word is
spelled
correctly, and go down if it isn't. The challenger will become the
child
'up' if his/her word is not spelled correctly, even if he/she hasn't
had
to spell it.
The game can continue for a
set
amount of time, or until all challengers have had a turn.
My preference was to record the name of the last person 'up' so
he/she could start the next game, but this did lead to some little
people
saving their challenges for that moment when they were sure the game
was
almost over.
This game was so popular, and productive, that we played it for
10
to 15 min. almost every day after the opening activities. Every year
almost
all the children were active players, and some individuals showed some
surprising
growth.
Spelling correctly became very important. Children would go home
and seek out a word and its meaning so they could use it the next day.
Usually I didn't give help with finding words,
but
I can remember one little person who lacked confidence. I gave this
child
'unique' to learn. "You are unique," I said. The next day this child
was
chosen, given the sentence challenge back, and then the spelling
challenge. Both were handled correctly and I didn't have to help this
child again.
This seemed to be an activity where most could shine, and where
most really wanted to learn what their classmates had learned.
The Spelling Game also provided many opportunities to
discuss
fair play, and how to be a good sport when winning or losing.
The Arithmetic Game ( 6+, whole class) :
We played this game much
like The
Spelling Game. Two children were chosen to go to the front and be
'up'. They stood on either side of me.
The other children thought of a way to ask a question about a
basic
fact that would be difficult for at least one of the children 'up'.
Then
they waited quietly with their hands raised.
The child chosen last to be 'up' was the one to choose a
challenger.
The challenger stood and gave his/her question in a clear voice.
It was up to me to decide if the question was immediately clear to
both,
and was a proper question.
On hearing the question, both children 'up' said the answer as
quickly
as humanly possible.
(We had several discussions about being a referee, as this was
often
difficult to judge.)
I would point to one child
if
one was first with the correct answer. Then the other child would go
down
and the challenger would be 'up'.
If both gave the same answer at almost the same time, I would
say,
"tie".
In this case neither would go down, and the challenger would
know
he/she had to think of a harder question.
To make this fair for most, a
limit was set on the questions asked. For example, to start, the rule
might
have been to allow adding questions with no numbers over 9.
When children 'up' started to just call out numbers, knowing the
right answer would eventually come, we had a new rule. If a child gave
a
wrong answer he/she had to wait for his/her opponent to give an answer
before
having another chance.
Questioning proved to be a
real
bonus in this game. (If I was still teaching I might try a Jeopardy
like
game where the object was to come up with a question for a number.) My
method
of teaching number facts stressed the relationship between the three
numbers
in a basic fact. That is 3 + 4 = 7 was naturally related to 4+ 3 = 7, 7
- 3 = 4, and 7 - 4 = 3.
We spoke of two parts in one whole as the basis for all.
( I intend to expand on this at another time. It really works
well
and is supported by research into how we learn, and how we retain what
we
learn.)
For this reason, we learned to turn 3 + 4 = 7 into 3 + 4 = ?,
? + 4 = 7, or 3 + ? = 7, as well as the other nine related questions.
As
children came to understand this they might challenge the two at the
front
to tell them, "What number, divided by 7, equals 4?"
Like The Spelling Game,
this game was very popular. I know it sounds like most children were
just
sitting, but it's a game. They were involved, and thinking!
If I can leave you with one last idea, it is that the games in
this
booklet demand some deeper thought than simple practise exercises.
I would advise you to
play them yourself with another adult to try
to appreciate what must go on in a child's mind to play the games.
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