These programs are created by Andras Much help has been given to me to figure this stuff out. Many thanks for these utilities dude.
The aim of this tutorial is to help in the development of your own world/city/town map and to extract information from the world Propdump.
For these exercises we'll need the following programs.
Yasbb http://www.andras.net/yasbb.html
Mapview http://www.andras.net/tools.html#mapview
World monitoring bot http://www.andras.net/chkworld.html
PropTool http://www.andras.net/tools.html#ps13
Grep http://www.gnu.org/prep/ftp.html
To start any survey the Yasbb bot is invaluable with all its options and speed. Survey the whole world or just your town.

Whole world surveys are simple. Check against Wholeworld and ignore other parameters. Wholeworld automatically sets correct offsets and coords by defaults. For Awteen on cable I find it takes about 12hrs. Yasbb needs a good connection. Running the bot when using the Active world browser I often get lost connections. Let Yasbb run the night, when offline and not competing for bandwidth. Current file size for Awteen is 995,7630 kb
Checking the box Delete While Survey allows on the fly deletion. Say you want to get rid of some garbage like hmmmm my fav "create texture led1,move 0 2 0 loop" that you may have left all over the place to tick your most excellent neighbors off.
Surveying cities is straight forward but requires a little math to set up.
Example 1: Capital City extends from 100n 1600e to 100s 1800e.

Center coord N-S = (100 + -100)/2 = 0n
Center coord W-E = (-1600 + -1800)/2 = -1700 = 1700e
Covered Area North-South = 100 - -100 = 200 Dm
Covered Area West-East = -1600 - -1800 = 200 Dm
Example 2: Horizon City extends from 6300s 13300e to 7700s 14700e
Center coord N-S = (-6300 + -7700)/2 = -7000 = 7000s
Center coord W-E = (-13300 + -14700)/2 = -14000 = 14000e
Covered Area North-South = -6300 - -7700 = 1400 Dm
Covered Area West-East = -13300 - -14700 = 1400 Dm
This is a very large area to survey in Aw. Its considerably slower than Awteen. You probably want to break it up into smaller bite size chunks. You can always paste the surveys together later.
Don't forget to fill in the world being surveyed.
To get good results Mapview requires the registry of the world it will be working on. Without it object sizes will not be generated correctly. The program will work without it. When you unzip Mapview it doesn't come with objcolor.dat or citcolor.dat files. Default files without color assignments can be generated this way. Running Mapview the first time select your registry file if you have it, then click on Generate Database from Registry Next select the propfile you made using Yasbb. When finished choose Save Builder.lst and Save Objects.lst Rename Objects.lst to objcolor.dat and assign colors to the objects. Or ask someone to give you his or her color file.
A objcolor.dat file needs to be present to give objects color. Every object doesn't need to have an html color assigned to it. Your not likely to see a pokeball.rxw. Major objects like walks and water yes. A good program to use is RGB Color Picker The format looks like this. Object name then html color.
3dw-wall6.rwx 0x00ffc9
3dw-wall7.rwx 0x00ffc9
etc.
Run World monitoring bot to create an up to date citcolor.dat file from the builder.lst file
Okay now you have this survey. So lets look at what you have. That's what Mapview does. We have the Awteen survey. Total size of Awteen is 6000X6000 so fill in width as 3000. I'm interested in objects so I check this option. Picture size in pixels hmmmm this is well depending on you machine ram and hard drive capacity you might want to play with this. 6000 pixels makes a Bmp file about 105megs. 10000 pixels is over 250 megs the higher the pixel the more detailed. That'll crash a few paint programs hehehe. Enter world name Awteen and run through the Aw Path option ( This will allow you to teleport by clicking on the bmp that's generated when you select full view ).

To do cities or any build input the center coords and world width ( width of you town )Example Capital city 0n 1700e and width 100
Save the builder.lst This will be up to date but names in aw tend to change so run the World monitoring bot to update cit names.
1: Pick Set Parameters. The only thing needed is your cit number and privilege password.
2: Select look up cit
3: Push Translate File Find where you saved your builder.lst file and pick it. Next choose a resultant file like builder.txt or citcolor.dat, you can't name it the same. This file will contain the updated cit names for your current survey. Rerunning Mapview with the updated citcolor.dat file will now give you correct names of the Cits when running your mouse across the map.

Using the PropTool finding all your builds is a no effort endeavor. Simply check Extract a Citizen#. Then find your World propfile you created with Yasbb. Add this line to the very top of the new file you created propdump version 3 It goes without saying you can also extract other Cits here. Then run Mapview using the new file you've just created and Vouala there you see everything on the map. I don't think PropTool needs to be explained more its pretty straight forward.

Grep is a great utility. One which I have really little
experience other than this command line that needs to be loaded at the command
prompt.
Bigguy.com/aw/logos/605.jpg <-------- what were looking for in the Propdump
Grep
-i "605.jpg" Worldpropfile.txt > Bigguy.txt <----- this is input
under command prompt The Worldpropfile.txt is what ever you saved your world file as
and Bigguy is the resultant file name what ever you want it to be. Add this line
to the very top of the new file you created propdump version 3
You can also input cit numbers for your search criteria and have a txt file created of that cit. Like Proptool but without the gui.
Grep -i "419001" Worldpropfile.txt > Nonexistantcit.txt
Note please check that only the cit number has been extracted. 419001 could also match other elements in the propfile belonging to other cits not very likely but does happen. Better to use the PropTool to avoid any unwanted problems.
We want to do a scan and detailed deletion of vandalism.
1: Start Yasbb select WholeWorld and ObjectNumForDelete. Run scan
2: Because propfiles are large and on some computers may take a long time to process. Try to break the file down into manageable chunks. Use Grep to extract all the jpg's for this example that are of interest
Change to directory you've installed Grep
grep -i ".jpg" Yourworldpropfilenamehere.txt >
Worldjpgs.txt
With the smaller file for the jpgs you can use notepad to search for key words (
sex nude lesbians hello etc.) and find further grep search
possibilities
Also use Proptool to extract Citizens of interest if curious about building habits. Some cits do more than a little vandalism in a locale area.
3: Combine search files you've created by command prompt
statement
copy file1.txt + file2.txt Final.txt
Last search done, 38 locations of inappropriate jpgs were located by this method.
4: Start up Mapview to inspect visually and by teleport to the different locations generated by the file.
Restart Yasbb and use your file as the Delete By file Source
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Last Updated 05 October 2011