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The besieged dwarven dungeon of Aarkaiikyev was designed around the concept of hostile and friendly factions coexisting within the same interior cell, a staple in RPG’s but rarely found in Morrowind. With only one living dwarf in Vvardenfell, Yagram Bagarn, expanding upon the disappearance of the dwarves seemed to be a natural project for showcasing my dungeon design skills. The entrance to Aarkaiikyev is located west of the town of Gnisis, well hidden from view.

Upon entering the dungeon, a singed bronze color fog enshrouds a non hostile dwarven sentinel. Around the corner, you encounter a large room teeming with more sentinels. Something bad must have happened here… Seven cave systems link to this room, each inhabited by the local dwarven residents. This bastion of freedom teeters upon the brink annihilation, as evil lurks just behind two securely locked doors. It is up to you to rid the dungeon of the invaders, and secure the future of this forgotten society.

Behind the locked doors, passages guarded by angry dwarven spirits, coerced raptors, daedroths, draugrs, and pest species such as rats, cavern racers, and scamps await you. Caves previously inhabited by the dwarves, are now overrun by blood thirsty worshipers of evil, offering up their kills on altars and fire spits. Dwarven prisoners are being held in part of the dungeon. Just where will be up to the hero to find.

The dungeon contains new armor, weapon, and clothing lines, each unique in its armor rating, damage ratios, and enchantment ratings. The risk of taking on the dangerous foes who have invaded Aarkaiikyev is balanced by the rewards found on the dungeon’s beastiary. Saving such an interesting race should be reward enough!

Requires: Morrowind and Bloodmoon
Bloodmoon patch v1.6.1820



 

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