The besieged dwarven
dungeon of Aarkaiikyev was designed around the concept of hostile and
friendly factions coexisting within the same interior cell, a staple in
RPG’s but rarely found in Morrowind. With only one living dwarf in
Vvardenfell, Yagram Bagarn, expanding upon the disappearance of the
dwarves seemed to be a natural project for showcasing my dungeon design
skills. The entrance to Aarkaiikyev is located west of the town of
Gnisis, well hidden from view.
Upon entering the
dungeon, a singed bronze color fog enshrouds a non hostile dwarven
sentinel. Around the corner, you encounter a large room teeming with
more sentinels. Something bad must have happened here… Seven cave
systems link to this room, each inhabited by the local dwarven
residents. This bastion of freedom teeters upon the brink annihilation,
as evil lurks just behind two securely locked doors. It is up to you to
rid the dungeon of the invaders, and secure the future of this forgotten
society.
Behind the locked
doors, passages guarded by angry dwarven spirits, coerced raptors,
daedroths, draugrs, and pest species such as rats, cavern racers, and
scamps await you. Caves previously inhabited by the dwarves, are now
overrun by blood thirsty worshipers of evil, offering up their kills on
altars and fire spits. Dwarven prisoners are being held in part of the
dungeon. Just where will be up to the hero to find.
The dungeon contains new armor,
weapon, and clothing lines, each unique in its armor rating, damage
ratios, and enchantment ratings. The risk of taking on the dangerous
foes who have invaded Aarkaiikyev is balanced by the rewards found on
the dungeon’s beastiary. Saving such an interesting race should be
reward enough!
Requires: Morrowind and Bloodmoon
Bloodmoon patch v1.6.1820