Shrine of War...          
 

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The Shrine of War is a large, downwardly spiraling series of keyed hallways that encompass a central shrine. My initial goal of this zone was to test to limits of interior open space, with the massive internal shrine being constructed of imperial foundations. The relatively large room size, used in combination with a dark fog and low level environmental lighting, has given the illusion of a very massive internal room, something not found in Morrowind.  The Shrine of War is located in the mountains west of Tel Vos.

The beastiary of the Shrine of War consists of an array of undead creatures starting with forgotten pilgrims, sauntering eternally in these imperial passages. Ghosts accost you as you search for the keys to the balconies overlooking the shrine below. Forgotten spectators line the balconies, and do not like to be bothered. Several static bosses are encountered on the way to the bottom of the shrine, with several also spawning on scripts. The spells of the creatures in the shrine are varied, but have a common theme of attribute destruction. Bring your potions! The loot encountered in the shrine is hard to get, but worth the fight.

By placing keys on creatures located far from the doors that they unlock, one is left with the sense that this zone is truly massive. Using the strategy of making the player backtrack is an important tool in producing an epic feel to a zone. Introducing a rudimentary puzzle solving aspect to the dungeon leaves the player with the dilemma of having to think about where they have been, and where they have yet to go. As mentioned earlier, the use of keys in Morrowind was lacking for the most part, and I have taken this aspect of RPG play to another level in the Shrine of War.

Requires: Morrowind and Bloodmoon
Bloodmoon patch v1.6.1820