Temple of Destruction...          
 

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This is my favorite dungeon, and was by far the most fun to build and test. Once inside you will notice the double sized walls, floors, crates and - GIANTS! The entrance to the Temple of Destruction is located just northwest of the stronghold Falasmaryon, in the ashlands.

My goal for the Temple of Destruction was to create a linear progression though a zone that uses keys to open new areas. Upon entering you are immediately struck by the frosty mist that permeates the entire dungeon. Giant rats guard the first branch of hallway that leads to a living quarters inhabited by frost giants. This first encounter area is large, with two locked doors in the distal end. The key to unlock these doors is found one of the giants. Good luck finding which one!

The second area, once breached, is a temple guarded by hoards of undead, as well as several giants. Once these have been cleared, or circumvented, a locked door forces you towards your only choice: to click into an enclosed area guarded by a boss skeleton, who carries the key used to escape the trap you just entered. Once past this, you enter a forgotten series of dusty hallways. Somewhere in here you will find the key to the locked door that forced you into this place.

The third area is a series of burial chambers, and climaxes with an encounter with the guardian to the Citadel of Entropy. The citadel is the zone past the Temple of Destruction, and is only partially finished at this time. It furthers the keyed progression design found in the temple, and is playable. Enjoy!

Requires: Morrowind and Bloodmoon
Bloodmoon patch v1.6.1820