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2003 READING


Canadian Wood-Frame House Construction by Ted J. Kesik  7/10
Canada Mortgage And Housing Corporation © 1997

This was the textbook for the Residential Architectural Drafting course that I took at Vancouver Community College.  This is what I would call a dull read.  If you are planning to build a house, this is a very useful book.  If not, it isn't likely to be of interest.

Comix: A History Of Comic Books In America by Les Daniels  8/10
Bonanza © 1971

When I was young, someone in my family owned this book (as odd as it may seem, I think my dad bought it).  I read the comics in the book over and over throughout my youth, but never actually read any of the main text regarding the history of comics.  I don't know what happened to that old book, but one day, while looking for something to read at the New Westminster Public Library, there it was on the shelf.  It was time to read it completely.  This is an excellent look at the history of comics from their very early days to the beginning of the 70's.  The chapter regarding the Comics Code Controversy was particularly interesting.  Worth reading if you enjoy comic books.

The Megalomaniacal Spider-man by Peter Bagge  9/10
Marvel Comics © 2002

I have never really been a big fan of Spider-man comics.  I have on the other hand been a huge fan of Peter Bagge's work., especially Hate published by Fantagraphics Books.  This comic does not disappoint.  This portrayal of Spider-man is very funny.

Thieves In The Forest by John Nephew  7/10
Atlas Games © 2000

The very best thing about Wizard Of The Coast's introduction of Dungeons And Dragons 3rd edition is the D20 Open Game License.  This allows anybody to publish material for the wonderful game.  The downside?  Well, the market can be saturated with low quality material.  Fortunately, Atlas Games seems to be doing things right.  Thieves In The Forest is a 1st level adventure that I plan to use in an unpcoming campaign.  The plot and writing are very straightforward, making it an easy adventure to run.  In reading through this adventure, I found a number of typos, which doesn't say much for Atlas Games' editing department.  Despite this, I enjoyed reading this.

Faun & Games by Piers Anthony  5/10
Tor © 1997

When I first picked up Faun & Games off the shelf, I did not think that I had read it before.  In fact it wasn't until about chapter 3 that I realized that the story was indeed familiar.  As I read through the rest of the book, I could not remember what was to come, but was familiar with the content as I went along.  I think this pretty much describes this novel.  Not very memorable.  When I first started reading Xanth, I thought it was the most brilliant fantasy series that I had ever read.  Books like A Spell For Chameleon, The Source Of Magic, Centaur Aisle, Nightmare, and Crewel Lye: A Caustic Yarn were a lot of fun to read.  Now twenty-something books later, they are not so fun to read.  Why do I still read them?  It is more because of tradition than anything else.  Sure, occasionally (maybe 1 in 3) the novels still have some redeeming story elements, but for the most part, they are a chore to read.  Piers Anthony's insistence on loading the books with reader's pun submissions is the worst thing about Xanth.  When the series started, these "puns" would be sprinkled about the story, and you would enjoy coming upon these little bits of cleverness.  At least the story took precedence in these books.  Now the puns spew forth endlessly to the point of annoyance.  I own two more Xanth novels, and there are a couple more beyond that.  I will read them, because I'm a completionist (is that a word?).  I just hope that Mr. Anthony either goes back to the style of Xanth's heyday, or stops writing these books altogether.  I must re-read those first 9 or so novels, to remind myself why I started reading Xanth in the first place.

One Last Little Peek by Berkeley Breathed  7/10
Little, Brown And Company © 1995

Back in the 80's, Bloom County was my very favourite newspaper comic strip.  I read it in the papers every day, and bought several Bloom County books.  When Berkeley Breathed ended the Bloom County series I thought it was a sad thing.  There were just not any strips as good in the papers.  Mr. Breathed started his new strip, Outland, featuring many of the same characters.  To me, the end seemed just that.  I never read any of the outland material.  Recently, I found this book at the New Westminster Public Library.  It is full of Outland strips, with a special section at the end featuring classic Bloom County.  Now I think that maybe I should have read Outland.

Civil Drafting Technology by David A. Madsen and Terence M. Schumaker  6/10
Prentice Hall © 2001

I like civil drafting, but that certainly doesn't mean that I need to like this book.  The basics that this book teaches are good, but they are not expressed in a way that keeps you interested in learning.  A pet peave that I had with this book is its almost exclusive focus on the imperial system of measurement.  This book is published in the US, so that may not be surprising, but as a learning tool in Canada, a metric edition is necessary.  It is good to understand both systems, but a lot of civil work in Canada is done in metric.

Pillars Of Pentegarn by Rose Estes  8/10
TSR Hobbies, Inc. © 1982

Way back in the early 80's I bought my first couple of Endless Quest books.  One was Revenge Of The Rainbow Dragons, and I can't recall which the other one was.  Back in those days, as I do now, I enjoyed the Dungeons & Dragons game.  The Endless Quest format was fun to read.  You could read a fantasy "novel" where your decide the direction the story goes by making key decisions as you go (Yes, it is the same as Choose-Your-Own-Adventure).  Those original Endless Quest books disappeared long ago.  A few years ago I decided to collect the series.  Unfortunately, these books are long out of print and hard to find.  I was fortunate to find a dozen or so of these books at a used book store recently.  The oldest of these was Endless Quest Book #3: Pillars Of Pentegarn, based in the Dungeons & Dragons fantasy setting.  These books are written for a young audience.  Despite this, I found Pillars Of Pentegarn to be fun to read.  It brought me back to my younger days when I read stuff like this.  I followed every possible path possible in this book and found it satisfying.  I will certainly read another soon.

Dungeons & Dragons: In The Shadow Of Dragons by Jay Donovan  9/10
Kenzer And Company © 2001, 2002

Having collected comics and played Dungeons & Dragons for over two decades, a D&D comic book was sure to be something I would like.  Kenzer & Company are the latest company to be licensed to publish Dungeons & Dragons comics.  Their first title out of the gate is not at all disappointing.  Jay Donovan's story is an epic tale as any D&D story should be.  His characters are so interesting, you don't want to stop finding out what they will do next.  The story contained some unexpected twists and was not at all predictable.  This 8 issue series is a  very worthwhile read.

Dungeons & Dragons: Tempest's Gate by Sean Smith  6/10
Kenzer And Company © 2001, 2002

After reading In The Shadow Of Dragons, I really looked forward to more D&D comics.  Tempest's Gate is Kenzer's second title in their Dungeon's & Dragons line.  Unfortunately, this title was a disappointment.  The story in this four issue series did not flow well at all.  It was difficult to follow at times, and many sequences in the story seemed to lack an ending cutting to another scene prematurely.

Against The Giants by Ru Emerson  9/10
TSR, Inc. © 1999

OK.  I thought I'd like this book, but not as much as I actually did.  This is the first in a series of novels based on classic Dungeons & Dragons game adventures based in the world of Greyhawk.  This book had a lot of death and destruction, much like you would have found in the original Against The Giants modules.  The story around this D&D (Death & Destruction, rather than Dungeons & Dragons) is well executed.  I'll have to keep my eyes open for more of Ru Emerson's writing.  I'm glad I picked this book up.

Infinity Abyss by Jim Starlin  8/10
Marvel Comics © 2002

When I started collecting comics in the late 70's, they were all Marvel titles.  The first was Star Wars, but I soon got into the super-hero books.  Over the years I have liked certain heros, and not liked others.  One of the most interesting is Adam Warlock, who I first read about in Warlock And The Infinity Watch.  When Infinity Abyss came out, I had been out of the Marvel hero scene for a while.  I thought that the 6 issue series would be a good way to get back into the Marvel Universe and see what's going on.  I was not disappointed.  Infinity Abyss has an all-star cast that includes Warlock, Spider-man, Thanos, Captain Marvel, Sr. Strange, Moondragon, Gamora, Pip The Troll, The Hulk, Silver Surfer, and Namor, the Submariner.  The story is a great tale that reminded me of what I liked about these titles all those years ago.  Now that I've read these, I need more.

Archie, Free Comic Book Day Edition #1 by Angelo Decesare  3/10
Archie Comic Publications, Inc. © 2003

When I was younger I occasionally read Archie, and thought it wasn't too bad, but I was never a big fan.  Well, the second Free Comic Book Day was here in May, and I got this for free, so I thought I'd give it a read.  Well, this was even worse than your average Archie story, which isn't saying much.  I'm glad it didn't take long to read.  I will now pop it back into its bag and put it away forever.  Blah.

Dungeons & Dragons: Black & White by Jeff Limke  8/10
Kenzer And Company © 2002

This, the third Dungeons and Dragons title published by Kenzer, is a good book.  It was a fine story, with great black and white art.  The end of the tale was bittersweet, which is a nice thing.

Midworld by Alan Dean Foster  9/10
Macdonald And Jane's © 1975

Alan Dean Foster is a great narrative storyteller.  I decided that I wanted to read a science fiction novel and found this in a bin of used books at Safeway (sold for charity) for 2 bucks.  This was $2 well spent.  I absolutely did not want to put this book down.  I think that this book would easily adapt into a movie screenplay.  Apparently, Foster wrote more books set in the same universe as this novel several years after the release of this book.  I'll have to dig them up.

The Thing: Freakshow by Geoff Johns  8/10
Marvel Comics © 2002

Marvel published the best superhero comics.  My favourite hero was the Thing.  I enjoyed reading this four issue series.  It had the Thing, some Freaks, the Kree and some Skrulls.  Ben Grimm is again unhappy to be the Thing, but as usual manages to use his abilities to save someone, in this case a baby Watcher.  It's Clobberin' Time!

Zork: The Forces Of Krill by S. Eric Meretzky  5/10
Tor © 1983

Back in the early 80's a company called Infocom created a game called Zork.  This text based adventure game spawned many more like it.  I was a huge fan of these games, and despite the huge advances in technology which have allowed for fancy 3-D games that need super fast processors to run, I still like the Infocom classics.  I never thought that there were any books based in the Zork setting.  Then I found this little gem in a used book store.  It may not be the best cut gem in the world, but it still is a gem.  This book is a choose-your-own-adventure style story written for a younger audience.  The best thing about this book is that the story has many of the locations and items that can be found in the original Zork game.  The bad thing about the book is that the story is just not very good.  Despite the lack of good storytelling, it was a nice read down memory lane.

Courtney Crumrin & The Night Things Free Comic Book Day Edition by Ted Naifeh  8/10
Oni Press © 2002, 2003

This book was another that I got for free on Free Comic Book Day in May.  I had not heard of this title before and had not even read anything by the publisher.  The cover art did make it look interesting.  I was very impressed with this book.  It was kind of dark and very interesting.  Free Comic Book Day is a great way to discover titles that you may have never considered looking at otherwise.  I think the promotion may have worked in this case as I would like to read more of this series now.

Crimson Skies Rules Pack by Jim Long, Jon Leitheusser, Michael Stackpole and Eric S. Trautman  7/10
WizKids © 2003

 Normally I wouldn't review a game of this kind here.  I would hardly classify the rules of games like Heroclix, Mage Knight, and other Wizkids games as books.  In the case of Crimson Skies, the rules of the two games (Air Action and Aces) have a lot of content.  In addition to that, the rules for each game feature a comic, and as you may know, I have been reviewing comics on this page as books (which they are).  Having said that, it is important to realize that this review is based on reading the content provided, and not on having played the game (which at this point I have not done).  I couldn't resist buying this rules pack, having played and enjoyed the original Crimson Skies game and also being a fan of WizKids Heroclix, I figured the marriage of the two would work well.  It seems that I am correct.  The rules are straight forward and read well.  I really look forward to the Air Combat game.  The Aces game looks like it will be pretty much like the Heroclix game, and I am not quite as enthusiastic about playing that one.  I was quite impressed with the background information and statistics provided for the planes, pilots, squadrons and nations in the Shattered States of North America.  This type of information makes it so much easier to immerse yourself in the story of the game, rather than just playing the game mechanics.  The biggest dissapointment with the Rules Pack were the two comics, written by Michael Stackpole and Eric S. Trautman.  Given the rich history that is provided with the game, I would have expected more out of stories based in the world of Crimson Skies.  The stories were somewhat bland.  It is true that they were on 11 or 12 pages each, but that should have been enough to get the reader excited about reading more.  I was not.  Despite this, and as I said before, this game looks good, and I am looking forward to playing it (hopefully soon).

Avengers Icons: The Vision by Geoff Johns  6/10
Marvel © 2002

I liked the Avangers as a kid.  I read a whole lot of Avengers material when The Vision and The Scarlet Witch were an item.  Recently getting back to reading about some of these classic characters I picked up the new 4 issue series starring The Vision.  I was kind of disappointed with it.  I think that my lack of knowledge as to the activities of  The Vision during the last several years has contributed to the fact that I just couldn't get into this title.  I think I just need to stay on top of things in the world of Marvel.

White Plume Mountain by Paul Kidd  7/10
TSR © 1999

This is the second in the series of novels that TSR published based on classic Dungeons & Dragons modules.  After reading Against The Giants, I was looking forward to this book.  White Plume Mountain features a new set of characters.  The main adventurers consist of a serious ranger, a sentient hell hound pelt, a wise cracking pixie, and a talkative teamster.  Until these characters actually reached White Plume Mountain, about two-thirds of the way through the novel, I was enjoying this book a lot.  The characters were well developed, and the story had a good blend of adventure, mystery and comic relief.  Once in White Plume Mountain, it started to get to me.  The comic relief was getting too much.  Certain "scenes", such as the encounters with the Sphinx and the Kelpies reminded me a little too much of interactions in Piers Anthony's Xanth (if you read my previous review of Faun & Games, you'll find out where I stand on that).  These particular interactions don't work well in this story.  After such a good buildup, this story fell hard.  I still gave it a pretty good rating, but am worried about the next book in this series also authored by Paul Kidd, as it features the same characters.  I'll read it soon and hope it is better than this.

Volo's Guide To The Sword Coast by Ed Greenwood  9/10
TSR © 1994

Now, this is not the kind of book you'll pick up to read cover to cover just for the sake of a good story.  If you play D&D in the Forgotten Realms, though, this is a valuable resource.  The Sword Coast is described here in great detail.  All of its cities, towns and villages, with their most important buildings and individuals are detailed in this volume.  If your adventures take place in the Sword Coast region, you'll want this book close at hand.

R.A. Salvatore's Demon Wars: Trial By Fire by Scott Ciencin  8/10
C.G. Entertainment © 2003

Though I've always been a fan of the Forgotten Realms Campaign Setting, I have never read any of Salvatore's works.  This 5 issue series takes place in the Demon Wars world created by Salvatore.  After reading this series, I am wanting to read about these characters in Salvatore's novels.  Good setting, good story, and good art make this book worthwhile.

Zombie Lover by Piers Anthony  6/10
Tor © 1998

Right off the bat this book had me worried.  The painful onslaught of "puns" began in the first chapter.  After that it let up a bit, though, and reading became easier.  Generally, this story is much better than that of Faun & Games (which I reviewed earlier), and the "puns" in this book tend to be concenttrated in smaller areas, so they aren't constantly in your face.  I cringed whenever a Comic Strip was mentioned as these are just a pathetic excuse to overload readers with the annoying "puns".  I found this book to be better than the last, but it still is nothing compared to the original Xanth classics.


2002 READING

A Widow For One Year by John Irving  8/10
Ballantine Books © 1999

I was given this book for Christmas 1999.  I started to read it then but didn't really get into the book until this year.  This is a great novel by the author of The World According To Garp.  An excellent novel.

The Hobbit: 50th Anniversary Edition by J. R. R. Tolkien  10/10
Houghton Mifflin 1987

This classic novel is a must read for everyone.  The classic prequel to the Lord Of The rings is an amazing work of writing.  Tolkien was a genius with the pen.  This book is easy to find everywhere so pick it up and start reading.  

Metamorphosis Alpha Universe by James M. Ward  6/10
Fast Forward Entertainment © 2002

This is the newest version of the classic science fiction role playing game, Metamorphosis Alpha.  I've always thought that this game, by the author of the Gamma World RPG, was intriguing.  When I heard that a new version of the game was to be released I made sure I ordered it.  I find that the game system looks pretty good and the background information is adequate.  Unfortunately, the basic game is not very detailed and the book isn't really all that well written.  Despite this, I am looking forward to future supplements as I would like to play this game at some point.

The Best Of H. P. Lovecraft: Bloodcurdling Tales Of  Horror And The Macabre by H. P. Lovecraft  6/10
Del Rey Books © 1963, Introduction © 1982

This collection of 16 stories was a worthwhile read.  Not all of the stories were gems.  Some were dry reading, and I was happy to be on to the next one.  Certain stories stand out, though, such as The Rats In The Walls, The Music Of Erich Zann, The Dunwich Horror, The Whisperer In Darkness and The Shadow Over Innsmouth.

Rebellion Era Sourcebook by Bill Slavicsek, Steve Miller and Owen K.C. Stephens  9/10
Wizards Of The Coast © 2001

This sourcebook is designed for use in the Star Wars Roleplaying Game.  That does not mean that the book will not be interesting to non-gamers.  This book goes through the era of Star Wars that was chronicled in the original Star Wars Trilogy.  Divided into 5 chapters, A New Hope, A Dark Time, The Empire Strikes Back, Shadows Of The Empire, and Return Of The Jedi, this book gives a history of events that took place during and between these films.  Much of the information is stuff that happened in various Star Wars novels, so those that have not read anything that wasn't told in the 3 classic films should find this new information quite interesting.  The "in between" chapters tie the movies together well.  For Star Wars gamers, the book is full of game stats and adventure ideas.  Worthwhile reading.


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