Title: Seeking Uncharted Worlds
Author: Alexandr Machula
Anchorhead Spaceport Design: Kyle Hunter (Typical Fringer Starport,
Spaceports and Landing Pads, Star Wars Gamer #3, p.39)
Bantha Traxx Design: Paul Danner (
Wretched Hives of Scum & Villainy
, WEG 1997, p.56-65)
Source: My creation (Some source material by WotC and WEG)
Adventurers: Bob Porkins, Kael Vreedu, Bobby Windu, Binaca Baca,
Princess Screwmie
Primary Villians:
Side Trek:
Title: Jundland Wastes - Not to be taken lightly
Author: Don Fowler
Source: www.jeditiger.com
Story: The heroes are summoned for another mission briefing
by Lens Rekeene. They are now to find an uncharted planet, capable of
supporting life, that the rebellion can use as a colony world. This
world's primary function would be to serve as safe planet for civilian evacuees,
defectors and rebel family members in danger from the empire. It would
also be used as a staging ground during times when the rebels are between
major tactical bases. This new mission will require that the heroes
visit spaceports to listen to stories of strange hidden worlds, and then try
to find a way to one of these planets. The heroes decide that Anchorhead
on Tatooine will be as good a place as any to start. They arrive in
their ship, Knight Errant, and find a berth in one of the docking bays. Once
they have paid their fees and begun walking out of the docking area, they
are intercepted by a security force and asked to follow them for questioning.
They are told that their ship matches one that had left the Tosche Station
area shortly after an altercation in which four imperial stormtroopers and
several civilians were killed. The heros claim to know nothing and
are released, but are told that their ship will be held until the completion
of the investigation. Deciding that things are out of their hands anyway,
the heroes decide to head to a local cantina , the Krayt Bait, to fiind the
information they came here to find originally. Inside they find many
species of beings including humans, jawas, bothans, gomorreans, nikto, aqualish,
klatooinians, rodians, and others. A multi species band is playing with
a beautiful zeltron woman singing. The heroes get drinks from the ortolan
bartender and then sit at two separate tables, Bob and Kael at one, and Bobby,
Binacca, and the princess at another. Bob goes to the bartender to
see if he has heard about any spacers going to unusual places, but the ortolan
can't give him anything specific so Bob goes back to his table. Bob
is then approached by a man who says that he has someone that saw his group
at Tosche during the shooting incident and that he may be able to arrange
for a deal to have the Knight Errant released. Bob is interested, so
he and Kael agree to go. The man insists that the three at the other
table must go to, so Bob waves them over. they sit in a booth with
3 humans and 2 nikto. They say that they have an eyewitness account
of the heroes involvement in the Tosche Station incident. They say
that they work for Jabba the hutt and can arrange for the release of their
ship, but only if the heroes do a job for them. They can refuse the job,
but then they are on their own, and getting their ship released might be
difficult. The mission is to go pick up a cargo in the Jundland Wastes
and bring it to Anchorhead. At that point, arrangements will be made
to release the Knight Errant. The heroes are then to fly to the planet
Lianna, where they are to meet a contact at a night club, Bantha Traxx. Once
they have met their contact and made their delivery, they can return to Anchorhead,
where they will be paid in the form of having shields installed on the Knight
Errant. The heroes agree to this. They are taken to the town
of Bestine, where they rent a cargo speeder. Using a locator to find
their pick up spot they head into the Jundland Wastes. On their way
their they spot an injured tusken raider. They consider ignoring it,
worried that it could be an ambush, but Bobby's conscience doesn't let him
leave an injured being to the elements so they stop. As Bobby is tending
to the female raider's wounds, the heroes are attacked by 15 womp rats. The
battle results in a few minor injuries to the heroes, 13 dead womp rats,
and 2 escaped rats. Bobby finishes tending to the raider just as others
come over a ridge. She calls to them to hold their position and the
heores are allowed to continue. By nightfall, the heroes arrive at
their pickup location. They spend the night hosted by several humans.
In the morning they load their cargo and head back toward Bestine.
Not having the advantage of a locator, they miss Bestine, but make
it to the town of Arnthout by nightfall. They spend the night here.
In the morning they buy a digital map of the region and make the trip
to Anchorhead without incident. In Anchorhead they are contacted by
Jabba's people and told that their ship will be ready to leave in the morning.
The following day, they load the Knight Errant and are allowed to depart
for Lianna. They arrive at the planet and are stopped by an imperial customs
ship that lets them continue on after only a few questions. They land
at a docking bay berth in Lola Curich and take care of their initial fees.
Their instructions are to meet someone named Carson Lunn at Bantha
Traxx in three days. For now the heroes go to the nearest spacer bar
they can find, hoping to find some information on unknown systems.
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