
Visions of a major
scale Pen Spinning Tournament
Qualifying
Rounds:
1)
Candidates write a knowledge test on Pen Spinning.
2)
Candidates participate in an interview in which he/she
must execute several basic combos with smoothness and
confidence.
Early
rounds in championship:
1)
Two Pen Spinners engage in a battle to qualify for the
next round. In the first part of the battle is a technical
portion. This portion includes battles in categories like
"the most number of sonic harmonics within tenseconds"
or "the least amount of time to perform 5 straight
successful Backarounds". The winner of each category
receives one point toward their aggregate score. Early
rounds should contain five technical battles.
2)
Two Pen Spinners battle head-to-head in short programs
that feature 5-move combos and 10-move combos. The winner
of each battle will have to exemplify artistic, original,
and creative qualities. During this part of the early
rounds, the level of difficulty of the combos is not a
major concern. Some theme examples are "infinity
and variants" and "Hyper-Sonic and variants".
The winner of each category receives one point toward
their aggregate score. Early rounds should contain five
artistic battles.
3)
If both Pen Spinners are tied in points after the first
two parts, a sudden death playoff kicks in. In the playoff,
Pen Spinner A gets to perform any 5-move freestyle combo
he/she wishes and Pen Spinner B must try to duplicate
Pen Spinner A's combo within 30 seconds after the end
of Pen Spinner A's performance. Similar, Pen Spinner A
must duplicate Pen Spinner B's unique combo. Whoever is
the first to fail in duplicating a combo loses. The order
of performance is determined by coin-toss.
Quarterfinals
and Semifinals:
Each
Pen Spinner must perform a 20-move combo that addresses
a certain theme within a specific timespan. The theme
is pre-determined by competition officials through a random
draw. The theme can be composed of several families and/or
combos. Each Pen Spinner is expected to create a combo
within the 1 hour after theme determination. An example
of a theme is "infinity, sonic, ts, k4lc, backaround".
The freestyle combo may include any other tricks and combos,
but the themed tricks/combos must be performed with relatively
greater frequency and importance. Namely, each Pen Spinner
must make the 'illuminate' his/her theme. The winner will
be selected based on the combo's originality, creativity,
level of difficulty, and artistic qualities.
Finals:
Each
Pen Spinner who enters this round gets a chance to demonstrate
any 50-move freestyle combo that he/she wishes. The Pen
Spinners may want to consider a theme for their combos,
but themes are not necessary. The winner will be selected
based on the combo's originality, creativity, level of
difficulty, and artistic qualities.
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