This section features various information regarding Pen Spinning.

The Tips on Getting Started section provides information for beginners to learn this artistic sport with efficiency.

The Tutorials section includes Step-by-Step instructions on the rarer Pen Spinning tricks and combos.

The Articles section contains longer write-ups that attempt to provide Pen Spinning Information in a different angle.

The Short Articles section is a collection of posts that the author has made in various Pen Spinning forums, and will be updated more frequently.

Visions of a major scale Pen Spinning Tournament

Qualifying Rounds:

1) Candidates write a knowledge test on Pen Spinning.

2) Candidates participate in an interview in which he/she must execute several basic combos with smoothness and confidence.

Early rounds in championship:

1) Two Pen Spinners engage in a battle to qualify for the next round. In the first part of the battle is a technical portion. This portion includes battles in categories like "the most number of sonic harmonics within tenseconds" or "the least amount of time to perform 5 straight successful Backarounds". The winner of each category receives one point toward their aggregate score. Early rounds should contain five technical battles.

2) Two Pen Spinners battle head-to-head in short programs that feature 5-move combos and 10-move combos. The winner of each battle will have to exemplify artistic, original, and creative qualities. During this part of the early rounds, the level of difficulty of the combos is not a major concern. Some theme examples are "infinity and variants" and "Hyper-Sonic and variants". The winner of each category receives one point toward their aggregate score. Early rounds should contain five artistic battles.

3) If both Pen Spinners are tied in points after the first two parts, a sudden death playoff kicks in. In the playoff, Pen Spinner A gets to perform any 5-move freestyle combo he/she wishes and Pen Spinner B must try to duplicate Pen Spinner A's combo within 30 seconds after the end of Pen Spinner A's performance. Similar, Pen Spinner A must duplicate Pen Spinner B's unique combo. Whoever is the first to fail in duplicating a combo loses. The order of performance is determined by coin-toss.

Quarterfinals and Semifinals:

Each Pen Spinner must perform a 20-move combo that addresses a certain theme within a specific timespan. The theme is pre-determined by competition officials through a random draw. The theme can be composed of several families and/or combos. Each Pen Spinner is expected to create a combo within the 1 hour after theme determination. An example of a theme is "infinity, sonic, ts, k4lc, backaround". The freestyle combo may include any other tricks and combos, but the themed tricks/combos must be performed with relatively greater frequency and importance. Namely, each Pen Spinner must make the 'illuminate' his/her theme. The winner will be selected based on the combo's originality, creativity, level of difficulty, and artistic qualities.

Finals:

Each Pen Spinner who enters this round gets a chance to demonstrate any 50-move freestyle combo that he/she wishes. The Pen Spinners may want to consider a theme for their combos, but themes are not necessary. The winner will be selected based on the combo's originality, creativity, level of difficulty, and artistic qualities.