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The basics of Pen Spinning Nomenclature
(picture of hand, and also general naming tips) The
article below only applies to the naming of Pen Spinning tricks
in English. Pen Spinning nomenclature other languages maybe significantly
different from the method for English, so please be aware of this
difference.
The English names given to various tricks
in Pen Spinning can be quite confusing to new comers to the sport.
Sometimes, even Pen Spinners with years of experience may also
fall into naming traps.
Before we see what the general format of
Pen Spinning tricks names are like, let’s first define a
few terms:*
- Trick: The
subsequent movement of the pen through space, generated by a
one-time external force, with this external force originating
usually from parts of the hand, such as the fingers.
- Combination:
The action of performing two or more “Tricks” in
succession
- Family: A
name given to tricks that categorized together in Pen Spinning
nomenclature
- Normal (trick):
The variation of trick in a given family of tricks that is considered
to be the easiest variation to learn. When learned, it serves
as a solid foundation for learning other tricks within the same
family. The Normal variation of tricks has the same name as
its family name.
- Default trick:
A normal trick that has a special fingering designation. The
default is the easiest to learn among the normals
- Optional:
words that describe how the trick deviates from the standard
- Family Name:
the name of the family of tricks in which a particular trick
is categorized into
- Numbers: numbers
used to denote the fingers involved, and/or the number of spins
the trick would contain
In Pen Spinning, both words and numbers are
used in combination to describe a trick. Words or combination
of words are generally used to describe the category in which
a particular trick would fall under, or how that particular trick
deviates from the “standard” of the category. On the
other hand, numbers are usually added to the name to indicate
which fingers should be used and how they would be used.
The formats of naming can be summarized with
the following:
| |
Pattern of Name |
Example |
| General Format |
(Adjective)(noun)(adjective)(number)(number) |
(Inverse) (Sonic)(23-12) |
| Less General Format |
(Optional Term(s))(Family Name)(Optional Term(s))(Number
of spin)(Finger position) |
(Fingerless)(Thumbspin)(Reverse)(1.5) |
Note: The number of spin can be inserted
before an optional term, provided that the optional term is after
the family name. (i.e. Fingerless Thumbspin 1.5 Reverse is valid)
Optional Terms
Optional Terms Categorization
Optional terms are usually adjectives used to describe a particular
trick inside a large “trick” family. Some examples
include “twisted” “inverse” “double”
“fake” “fingerless” and “normal”.
While most of optional terms are required to be inserted only
before or after the family name (due to traditional convention),
some terms (such as “double” or “triple”)
may be inserted either at the front or back of the family name
freely.
With regard to the definitions of terms,
the adjectives can be divided into three categories.
- The first category of adjectives includes
adjectives that have standard definitions, and can be inserted
in front of many family names. (ex. Normal, reverse, inverse)
For example, the word “reverse” simply means that
the pen would reverse the path of that of the “normal”
trick.
- The second category contains adjectives
that may not have definitions on its own, but when attached
with a family name, the resulting compound noun would be associated
with a certain physical appearance. (e.g. twisted, fingerless)
- The third and final category comprises
of adjectives that have several loose usages and thus no standard
definition (fake, double)
Optional Terms Usage
Optional terms may be used in combination to modify the family
name; however, sometimes the order in which the terms are inserted
can also become significant. For instance, by traditional convention,
“Inverse Twisted Sonic” may not be referred by “Twisted
Inverse Sonic”, since these two may be considered as different
tricks. In the former case, the trick would be considered as the
“inverse” of a “Twisted Sonic”, whereas
in the latter case, pen spinners would think more of it as a “twisted”
version of the “Inverse Sonic”.**
Optional Terms Special Cases
In special cases, the usage of adjectives
can be entirely omitted. In such cases, the name would refer to
the default “Normal” trick within that particular
family. For example, using the word “Sonic” in the
context of a trick would imply that the trick is “Sonic
Normal 23-12” (more on the numbers later), and not any other
trick.
However, for any other trick that is not
the default trick in a particular family, adjectives must be included
so to indicate the trick’s variance from the default trick.
Using the phrase “Inverse Sonic” would signify to
others that you are going to talk about the “Inverse Sonic
Normal 23-12” (which has the easiest fingerings for all
Inverse Sonic Normal), and not other variations such as “Inverse
Sonic Reverse” or “Inverse Sonic 34-23”. Similarly,
if one wants to talk raise a discussion on the “Shadow Reverse”,
others would see that as a discussion on “Shadow Reverse
12-12” (which is considered to be the easiest of the Shadow
Reverse variations)
Optional Terms Examples*
- Normal: default
direction and method of a trick (usually the easiest method)
- Reverse: performed
with opposite direction of that of normal
- Inverse: performed
with opposite side of the same hand
- Fingerless: performed
without push by any of the fingers or thumb
- Double: trick
with two rotations, or 720 degrees, in a 2-dimensional plane
Family Name
Family names are either a single word or
combination of words that represents a group of tricks that either
share similar appearances or similar concepts. They could eitherbe
:
- created by combining smaller words into
one word to describe the appearance or movement of the tricks
within the family
- created arbitrarily, with names often
having some association with the appearance of the tricks within
the family
Examples of the 1st case are “Indexaround”
and “Backtap”. The name Indexaround would intuity
suggest that pen is going “around the index finger”
and the name Backtap may mean “tapping the pen with something
to do with the back of the hand” (whether or not the pen
is tapped with the back of the hand, or whether it is spun on
the tap of the hand is something we are not sure just by looking
at the name, but nonetheless we would have an idea of what the
trick is about with the words “back” and “tap”)
While words such as Indexaround give us clues
on what the trick is about, arbitrary names such as “Sonic”
and “Spider Spin” would hint little at what the trick
would look like. From what I have heard, the Pen Spinner that
gave Sonic its name, Hideaki Kondoh, did so because the pen seems
to move very fast in between the fingers. The creator of the Spider
Spin, Kam, named his trick this way because the hand creates a
posture that reminds one of Spider Man shooting his web, and obviously
not because the pen spins around a spider.
It seems like tricks that are of higher originality
are usually named arbitrarily. However, exceptions to this observation
do exist, such as the case for the original “Backaround”
and “Triangle Pass”.
Numbers
Numbers are used in two primary ways when
naming. The first way designates the starting/ending finger positions,
and the second way signifies the number of rotations caused by
a single push (please see note on number of rotations).
Finger positions
In Pen Spinning nomenclature, numbers are assigned to individual
fingers. The numbers “1”, “2”, “3”,
“4” represent the index, middle, ring, and pinky fingers
respectively. This is coincidentally how one would read fingerings
in a strings (violin/cello etc.) composition. Furthermore, the
letter “t” denotes the thumb.
The space in between two fingers is represented
by putting two finger-numbers together. In other words, “34”
would represent the space between ring and pinky fingers while
“t1” would correspond to space between thumb and index.
When we start a Pen Spinning trick by holding the pen with our
ring and pinky fingers, we say that it starts at “34”.
Two of these number pairings, and a hyphen
in between, would tell us where the finger positions are, before
and after the trick. The notation “34-12” would intuitively
mean holding the pen with ring and pinky fingers before the trick
and catching the pen with the index and middle fingers. This notation
would always be placed in the back of a trick’s name.
Number of Spins
Generally speaking, a number to indicate the number of rotations
by a trick is inserted when the trick has more rotations than
the default normal trick. Sometimes, adjectives like “double”
and “triple” are added in place of a number. Of course,
these words cannot be used together with a number due to redundancy
problems (ie. One would not say “Thumbspin 1.5 Double”).
It must be noted that “double” does not exactly mean
“2.0”. This is because they are not always interchangeable.
Capitals
Technically, for family names that are formed
by two smaller words, capital letters should be used for the two
initial words (e.g. ThumbSpin vs. Thumbspin). However, the latter
is more convenient and is now widely accepted as valid.
Naming Trends
So far, the finger positions of trick naming
does not include distinction between left and right hand. So,
a Pen Spinner faces the problem of naming precisely a trick that
sees the pen go from 34 of one hand to 34 of another hand (such
as Sonic transfer that goes from one hand to the other). Here’s
what I see coming in the future:
- “l34-r34” to denote left hand’s
34 to right hand’s 34
- “34-elbow” to denote an ending
position formed by things other than fingers, in this case,
the elbow
- “23-” to denote a trick that
has no special ending position, such as an air trick that is
not catched by any part of the body.
Pitfalls
Special combos have unique names,
and sometimes these unique names can be mistakenly interpreted
to be a trick. Combos names such as “Fake Triple”
can be deceiving, since it has the adjectives used most commonly
by tricks. With one more glance though, one could easily realize
that it has no family name. This fact would signify that it’s
probably not a trick. Because of situations like this, always
look for any unusual properties when trying to identify the “trick
or combo”.
* The definitions given in this site are what
we essentially need to know for the purpose of explaining the
information in this article. The Universal Pen Spinning Board
contains precise and rigorous definitions for the terms below.The
Troposphere recommends persons with interest in Pen Spinning refer
to the UPSB definitions, and recognize the fact that any definitions
of terms within this article are only approximates of the UPSB
definitions.
**As a side note, there are arguments on whether
Twisted Sonic should be categorized as a trick, or as a combo.
More on this later). Since currently, there are no standard rules
for knowing which adjective should be placed in front of which,
so the only method for now is to remember by heart, unfortunately.
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