BackRiser

The BackRiser has the same starting position as the Backaround.

Start the trick the same way you would start the Backaround. Relax both of your index and middle fingers, and let the pen roll onto the back of the hand.

When the pen is about to pass the index finger, stick out your index finger to prepare for the next step

Snap your wrist up when the pen makes a 90degree angle with your index finger. The upward movement of your index and the wrist snap should propel the pen upward.

Catch the pen as how you would with a Snap Flip. (For a fancier finish, you might want to try catching the pen and immediately executing tricks such as Sonic or ThumbAround.


Twisted Pass

Hold the pen near one of its tips with your index finger and thumb.
Let the pen do a “through spin”, so that the ends points to the opposite direction as before.

Gently curl up your thumb while holding your index finger still. You should roll the pen when doing so.

When thumb is curled, curl your index finger so that the finger covers the nail of the thumb. (This is the toughest part technically)

Twist your entire arm leftward, so that gravity could pull the pen downward and cause the pen to go around the index finger.

When the pen is released by the thumb and index fingers, quickly twist the arm back to original position and prepare for the catch.

Multiple ThumbSpin

The purpose of this tutorial is to show how one could execute a ThumbSpin (i.e. The pen spinning on the thumb) for more than one full rotation. Please consider the following diagram:

If one wants to execute two or more rotations, one would want to make sure that the pen is spinning on top of green-dot area. For the execution of three spins or above, one would want the pen to either stay at the green dot area or to trace path number 3.

Path one, path two, and the three red dots are areas that one would want to avoid, as the pen would spin inconsistency on these areas.


Note: The photo above depicts an inaccurate representation of where to position the fingers during the spin. Please consider the photo below:

In the photo above, one may see that pushing the index as far as possible is desirable. This is to make sure that the index does not get in the way of the pen. Also, one would want to make sure that his/her fingers lie below the plane of the pen, so that the pen and his/her fingers make absolutely no contact.

The Thumb is bent for two primary reasons. The first reason is to make sure that the nail gets out of the pen's way, while the second reason is to ensure a smooth surface in which the pen spins on. If the thumb is straight (i.e. not bent), friction from the folded skin of the joint would slow down the pen.

Please notice that the green dot should always be below the joint. This is to make sure that the pen does not travel to the thumb-tip. Instead, it is desirable to force the pen to travel to the other end of the thumb, namely, the base of the thumb. A Thumbspin that travels to the base of the thumb instead of the tip of the thumb would be easier to control, easier to catch, and most importantly generate more spins.

The reason why one would want to choose path three instead of the other two paths is because path three makes catching the pen easier. If onechoose path one or path two, the chances are that the pen would fly away to the left of the thumb.

At the end of the spin, normally what one may choose to do is to lift the thumb-tip up a little to ensure that the center of pen (COP) be placed to the right side of the thumb and below the bottom phalanx of the thumb. This action will cause the pen to spin an extra 0.5 spins.

Here are some bonus tips and summary:

  • Make sure that the hand is relaxed
  • Make sure that the middle finger (which pushes the TS) is bent, and not straight.
  • Make sure that at the starting position, the thumb lies at the center of the space between the COP and end of the pen. The middle finger should lie between the COP and the thumb, normally at the center of that region.