| 
BackRiser The
BackRiser has the same starting position as the Backaround.
Start the trick the same way you would start
the Backaround. Relax both of your index and middle fingers, and
let the pen roll onto the back of the hand.
When the pen is about to pass the index finger,
stick out your index finger to prepare for the next step
Snap your wrist up when the pen makes a 90degree
angle with your index finger. The upward movement of your index
and the wrist snap should propel the pen upward.
Catch the pen as how you would with a Snap
Flip. (For a fancier finish, you might want to try catching the
pen and immediately executing tricks such as Sonic or ThumbAround.

Twisted Pass
Hold the pen near one of its tips with your
index finger and thumb.
Let the pen do a “through spin”, so that the ends
points to the opposite direction as before.
Gently curl up your thumb while holding your
index finger still. You should roll the pen when doing so.
When thumb is curled, curl your index finger
so that the finger covers the nail of the thumb. (This is the
toughest part technically)
Twist your entire arm leftward, so that gravity
could pull the pen downward and cause the pen to go around the
index finger.
When the pen is released by the thumb and
index fingers, quickly twist the arm back to original position
and prepare for the catch.

Multiple ThumbSpin
The purpose of this tutorial is to show how
one could execute a ThumbSpin (i.e. The pen spinning on the thumb)
for more than one full rotation. Please consider the following
diagram:

If
one wants to execute two or more rotations, one would want to
make sure that the pen is spinning on top of green-dot area. For
the execution of three spins or above, one would want the pen
to either stay at the green dot area or
to trace path number 3.
Path
one, path two, and the three red dots are areas that one would
want to avoid, as the pen would spin inconsistency on these areas.

Note:
The photo above depicts an inaccurate representation of where
to position the fingers during the spin. Please consider the photo
below:

In
the photo above, one may see that pushing the index as far as
possible is desirable. This is to make sure that the index does
not get in the way of the pen. Also, one would want to make sure
that his/her fingers lie below the plane of the pen, so that the
pen and his/her fingers make absolutely no contact.
The
Thumb is bent for two primary reasons. The first reason is to
make sure that the nail gets out of the pen's way, while the second
reason is to ensure a smooth surface in which the pen spins on.
If the thumb is straight (i.e. not bent), friction from the folded
skin of the joint would slow down the pen.
Please
notice that the green dot should always be below the joint. This
is to make sure that the pen does not
travel to the thumb-tip. Instead, it is desirable to force the
pen to travel to the other end of the thumb, namely, the base
of the thumb. A Thumbspin that travels to the base of the thumb
instead of the tip of the thumb would be easier to control, easier
to catch, and most importantly generate more spins.
The
reason why one would want to choose path three instead of the
other two paths is because path three makes catching the pen easier.
If onechoose path one or path two, the chances are that the pen
would fly away to the left of the thumb.
At
the end of the spin, normally what one may choose to do is to
lift the thumb-tip up a little to ensure that the center of pen
(COP) be placed to the right side of the thumb and below the bottom
phalanx of the thumb. This action will cause the pen to spin an
extra 0.5 spins.
Here
are some bonus tips and summary:
- Make
sure that the hand is relaxed
-
Make sure that the middle finger (which pushes the TS) is bent,
and not straight.
-
Make sure that at the starting position, the thumb lies at the
center of the space between the COP and end of the pen. The
middle finger should lie between the COP and the thumb, normally
at the center of that region.
|