1870: The Trans-Mississippi

4 Sequence of Play and Game Phases

Each complete game turn consists of a Stock Round followed by one, two or three operating rounds. The game progresses through eight phases to simulate the changes that occurred over time in the game area. It is possible for one or more phase changes to occur during an operating round. During an operating round all operating companies operate and produce income. Private companies operate first, then companies operate in share price order.

4.1 Sequence of Play

A: Stock Round.

Players in clockwise order from the priority card, buy private companies (if they are available for sale), buy and sell shares, or do actions for their companies. The stock round ends when everybody has passed in order. The priority card is given to the person to the left of the last person to do an action affecting the position of the priority card. See rules Section 5.2.2.

B: Operating Round.

  1. Operate private companies (if they are still in existence).
  2. Operate all running companies in share value order.
Any time while operating and after the start of phase two, an operating public company may buy a private company from any player for up to double and no less than half its printed list price. Some companies may be purchased during phase one. See rules section 15.2.
A company connection run may be triggered at any time during the operating round, even when other companies are running. See rules section 11
Operate the next company.

After all companies have operated, adjust the operating round marker forward to the next round. This will be either another operating round or a stock round.

4.2 Game Phases

Each game progress through eight phases to simulate the changes that occurred over time in the game region. The following summarizes the various phases and the changes that occur with the onset of each.

4.2.1 Phase One

Phase one runs from the beginning of the game to the purchase of the first type three train. During phase one the following restrictions apply:

4.2.2 Phase Two

Phase two starts after the purchase of the first type three train and runs until the purchase of the first type four train. During phase two the following restrictions apply:

4.2.3 Phase Three

Phase three starts after the purchase of the first type four train and runs until the purchase of the first type five train. During phase three the following restrictions apply:

4.2.4 Phase Four

Phase four starts after the purchase of the first type five train and runs until the purchase of the first type six train. During phase four the following restrictions apply:

4.2.5 Phase Five

Phase five starts after the purchase of the first type six train and runs until the purchase of the first type eight train. During phase five the following restrictions apply:

4.2.6 Phase Six

Phase six starts after the purchase of the first type eight train and runs until the purchase of the first type ten train. During phase six the following restrictions apply:

4.2.7 Phase Seven

Phase seven starts after the purchase of the first type ten train and runs until the purchase of the first type twelve train. During phase seven the following restrictions apply:

4.2.8 Phase Eight

Phase eight starts after the purchase of the first type twelve train and runs until the end of the game. During phase eight the following restrictions apply: Table of Contents - Game Setup - Stock Round - Glossary

Last Modified: November 12, 2003. Copyright 1999-2010. W.R.Dixon.
Contact Bill Dixon designer.