1870: The Trans-Mississippi
13 Ending the Game
The game ends when any player goes bankrupt or the bank runs out of money
13.1 Player Bankruptcy
This happens when the president of a public company is unable to raise sufficient funds to buy a
train. The bankrupt player's net worth for victory purposes is the total value of the shares the
player could not sell and the face value of any remaining private companies he may hold. A
player may not voluntarily declare bankruptcy, though he may engineer it.
13.2 Bank Runs Out of Money
If the bank runs out of money during an operating round, you finish the set of operating rounds.
When this happens, add the $1000 bills to the bank.
If the bank runs out of money during a stock round, you must still finish the following set of
The bank runs out of money when:
- It is unable to pay for stock sold by a player into the open market or
- it does not have enough money to provide a new company with its starting capital or
- it does not have enough money to pay a company its income after it has operated.
Note that even though it is possible for a bank to be broken and then be refilled with money, it is
still considered broken. For example if a company retained its income and then spent it all for a
train, the bank would still be considered broken if it did not have enough money to pay the
company its income.
It is possible for a game to enter a stalemate position where no companies are operating.
Then the game is stalemated.
- If all private companies have been closed or sold to public companies,
- all operating public companies have been closed (sold into the grey closing section of the
- there are no companies left to start, and / or
- no one player or group of players has enough money to get a new company started at any
legal starting value,
Declare it over.
There is no winner.
Table of Contents -
Purchasing Private Companies -
Last Modified: November 12, 2003. Copyright 1999-2010. W.R.Dixon.
Contact Bill Dixon designer.