1870: The Trans-Mississippi
These are the rules as designed for 1870: The Trans Mississippi. They include
changes brought about by questions asked since the game was published.
Differences between these rules and the Mayfair 1870 Rules are in Appendix D: Rules differences.
Last Updated 1999/11/29.
Table of Contents
1 Introduction 1870: The Trans-Mississippi
- 1.1 Game Style
- 1.2 New Rules
- 1.3 Game Length
2 Game Equipment
- 2.1 The Map
- 2.2 The Stock Market
- 2.3 The Share Display
- 2.4 Trains
- 2.5 Tile List
- 2.6 Bank
3 Game Setup
- 3.1 Physical Layout
- 3.2 Starting Order
- 3.3 Player Starting Capital
- 3.4 Funds Disclosure
- 3.5 Game Etiquette
- 3.6 Deals Between Players
- 3.7 Purchase Order
4 Sequence of Play and Game Phases
- 4.1 Sequence of Play
- 4.2 Game Phases
- 4.2.1 Phase One
- 4.2.2 Phase Two
- 4.2.3 Phase Three
- 4.2.4 Phase Four
- 4.2.5 Phase Five
- 4.2.6 Phase Six
- 4.2.7 Phase Seven
- 4.2.8 Phase Eight
5 Stock Round
- 5.1 The Stock Market
- 5.1.1 Sections
- 5.1.2 Par Value Display
- 5.1.3 Open Market
- 5.1.4 Share Price Chart
- 5.1.5 Round Marker Display
- 5.2 Starting and Ending a Stock Round
- 5.2.1 Starting a Stock Round
- 5.2.2 Ending a Stock Round
- 5.2.3 Adjust For All Sold
- 5.3 Player Actions During A Stock Round
- 5.3.1 Buying Shares
- 5.3.2 Buying A Private Company
- 5.3.3 Selling Shares
- 5.3.4 Selling to Buy Shares
- 5.3.5 Buy/Sell Order
- 5.4 Certificate Limits
- 5.4.1 Player Certificate Limits
- 5.4.2 Open Market
- 5.5 Starting A New Company
- 5.5.1 Stock Market Tokens
- 5.5.2 Initial Shares Needed to Operate
- 5.5.3 Company Charter
- 5.5.4 Public Company Starting Treasury
- 5.6 Change of Presidency
- 5.7 Initial Stock Round
- 5.8 Token Movement on The Stock Market
- 5.8.1 Direction
- 5.8.2 Reasons for Movement
- 5.8.3 Arrows
- 5.8.4 Token Ordering in A Box
- 5.9 Share Price Protection
- 5.10 Railroad Share Redemption
- 5.11 Railroad Share Reissue
6 Laying Track
- 6.1 New Tiles
- 6.2 Upgrading Tiles
- 6.3 Tile Placement Restrictions
- 6.4 Cities
- 6.5 Terrain Costs
- 6.6 Upgrade Chart
- 6.6.1 Yellow upgrades to Green
- 6.6.2 Green upgrades to Brown
- 6.6.3 Brown upgrades to Grey
7 Tokens
- 7.1 Home Token
- 7.2 Placing Additional Tokens
- 7.3 Placing a Token
- 7.4 Destination Token
- 7.5 Token Cost
8 Operate Trains
- 8.1 Train Routes
- 8.2 Route Length
- 8.3 Route Value
- 8.3.1 City Value
- 8.3.1 Edge Area Value
9 Dividends
- 9.1 Dividend Type
- 9.1.1 Full Dividend
- 9.1.2 Half Dividend
- 9.1.3 No Dividend
- 9.1.4 Token Adjustment
- 9.2 Dividend Collection
10 Trains
- 10.1 Requirement to Own a Train
- 10.2 Train Limits
- 10.2.1 Exceeding Train Limits
- 10.3 Train Obsolescence
- 10.4 Train Sources
- 10.5 Train Cost
- 10.6 Train Purchase Funds
- 10.6.1 Presidential Contributions
- 10.6.2 Presidential Stock Sales
- 10.6.3 Company Closure
- 10.7 Last Train
- 10.8 No Available Trains
11 Destinations
- 11.1 Connection Run Eligibility
- 11.2 Connection Run Timing
- 11.3 Only One Connection Run
- 11.4 Connection Run
- 11.4.1 Destination Token
- 11.4.2 Connection Run Income
- 11.5 Connection Token Bonus
12 Purchasing Private Companies
- 12.1 Private Company Sale Price
- 12.2 Private Company Benefits
- 12.3 Private Company Income
- 12.4 Private Company Closure
13 Ending the Game
- 13.1 Player Bankruptcy
- 13.2 Bank Runs Out of Money
- 13.3 Stalemate
14 Winning
15 Companies
- 15.1 Rules Governing Private Companies
- 15.2 Private Companies and Attributes
- 15.3 Public Companies
16 Variants
- 16.1 $400 Finish
- 16.2 1830 Style Diesels
- 16.3 1830/1850/1870
- 16.4 Non-Blocking Connection Tokens
- 16.5 Historical Order Start
17 Design Notes
Appendix A: Glossary
Appendix B: Credits
Appendix C: Tables
Appendix D: Rules differences
Bill Dixon's Railway Pages
Created: July 14, 1999.
Last Modified: November 12, 2003. Copyright 1999-2003. W.R.Dixon.
Contact Bill Dixon designer.