Runeword Advice from d2fan_serg

I started playing ZyEl not long ago. As many of other players I feel that life on lower levels is hard(at least for melee-attackers icon_sad.gif ). All equipment is crappy and almost no recipes are available. Actually it's possible to make rare items, but if they appear good, you cannot use them due to level requirements. Thus, for me, the main source of some good items is ... runewords!

Here are results of my experiments with runewords. Some of these descriptions may be not full due to randomness of runewords. Also I don't know what are the possible values of modifiers which you receive for each runeword. I don't include jewel/gem modifiers in runeword resulting modifiers.

Runewords format:
<runeword name> <runes required>
<runeword modifiers>


Blend Tal Tal Tal Armor
24% enhanced defense; +2 regen life;
12% fire resist; 12% cold resist; 12% lightning resist;
102% poison resist; damage reduced by 8

Meander Tal Tal Tal Weapon
13% enhanced damage; 33% to attack rating; +10-40 magic damage;
+59 poison damage over 1 seconds; 16% chance of openwounds;
+3 light radius

Stealthy Tal Eth J&G Torso
15% faster run/walk; 15% faster cast rate; 15% faster hit recovery;
+15 dex; +15% regen mana; +15 max stamina;
+30% poison resist; magic damage reduced by 5


Brass Eld Ith Torso; Tall charm
19% faster run/walk; +15 defense; 32% slower stamina drain;
33% damage taken goes to mana; repairs 1 durability in 5 seconds

Breeze Ith Eth J&G Missile weapon (AMA)
+1 amazon skill levels; piercing attack; +28 maximum damage;
-25% target defense; +29 monster defense per hit(?? i have seen exactly that modifier)

Crystal Ith Eld Helmet, Tall charm (SOR)
+1 sorceress skill levels; +10% FCR; +10 defense; +10 mana;
15% slower stamina drain; 15% damage taken goes to mana;
repairs 1 durability in 5 seconds

Malice Ith El Eth Melee weapon; Quad charm
+33% enchanced damage; +9 maximum damage;
-25% target defense; +50 attack rating; 100% chance of openwounds;
prevent monster heal; -100 monster defense per hit;
-5 regen life

Mist Nef Ith Gloves; Quad charm
7% chance to cast level 8 charged bolt on striking;
adds 20-34 damage; hit blinds target; knockback;
repairs 1 durability in 5 seconds

Seashell Eth Ith Helmet; Tall charm
+36% regen mana; 40% damage taken goes to mana; +1 light radius;
repairs 1 durability in 5 seconds

Trinket Ith Tir Eld Charm
6% faster run/walk; +32 life; 15% slower stamina drain;
+8% resist all; +2 mana after each kill; 15% damage taken goes to mana;
+1 light radius


Bauble Eth Eld Tir charm
+34 life; +15% regen mana; 30% slower stamina drain;
+5% resist all; +2 mana after each kill; +1 light radius

Doh Eth Eld Helmet, Tall charm
+30% regen mana; 30% slower stamina drain;
+2 mana after each kill; repairs 1 dur. in 20 seconds

Praise Eth Tir Helmet, Tall charm
+25% regen mana; +5 mana after each kill;
+2 light radius; repairs 1 dur. in 5 seconds

Blase Nef Nef Nef Armor
5% enhanced defense; 90 defense vs. missiles;
+1 regen life; +5 all resistances; damage reduced by 4

Harken Nef Eld Belt, Boots, Charm
28% faser run/walk; 33% increased attack speed; +32 to attack rating;
+30 defense vs. missiles

Malaise Nef Nef Nef Weapon
6% enhanced damge; 6% to attack rating; adds 5-25 magic damage;
28% chance of openwounds; knockback; +2 to light radius

Nadir Nef Tir Helmet, Tall charm
Level 13 cloak of shadows(9 charges); +50% enchanced defense;
+10 defense; +30 defense vs. missiles; +5 strength; +2 mana after each kill;
-33% gold from monsters; -3 light radius;
repairs 1 durability in 5 seconds

Sidekick Tir Nef Belt, Boots, charm
+44 defense; +69 defense vs. missiles; +3 regen life;
+2 mana after each kill; +1 light radius

Booster Tir Tir Belt, Boots, Charm
+19 attack rating; +26 defense; +17 life; +3 regen life; +25 mana;
+4 mana after each kill

Glass Eld Tir Torso, Tall Charm
11% faster run/walk; 12 defense; 35% slower stamina drain;
5 to mana after each kill; Repairs 1 durability in 5 seconds

Harvest Eld Tir Belt, Boots, Charm
7% increased chance of blocking; +28 attack rating; +19 defense;
+16 life; +2 mana after each kill; +2 light radius

Marble El Tir Eld Charm
8% IAS; +15 defense; +33 life; +15% slower stamina drain;
+10% resist all; +2 mana after each kill; +2 light radius

Steel Tir El Axe, mace, sword, quad charm
adds 3-6 damage; 173 attack rating; 4 to mana after each kill;
3 to light radius; Repairs 1 durability in 5 seconds

Steely Tir El J&G Axe, mace, sword
adds 3-6 damage; 138 attack rating; 4 to mana after each kill;
2 to light radius; Repairs 1 durability in 5 seconds

Salute Eld El Boots, shield, hex charm
18% increased chance of blocking; +34 defense; +2 light radius;
repairs 1 durability in 5 seconds


One more thing, I don't consider this information as spoiler, because it won't make you overpowered icon_smile.gif. Even more, almost all of these runewords become useless after Act I normal.
Well, I hope newbies can find at least some of these runewords useful. icon_smile.gif