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I
started playing ZyEl
not long ago. As many of other players I feel that life on lower
levels is hard(at least for melee-attackers
). All equipment is crappy and almost no recipes are available.
Actually it's possible to make rare items, but if they appear
good, you cannot use them due to level requirements. Thus, for
me, the main source of some good items is ...
runewords!
Here are results of my experiments with runewords. Some of these
descriptions may be not full due to randomness of runewords.
Also I don't know what are the possible values of modifiers
which you receive for each runeword. I don't include jewel/gem
modifiers in runeword resulting modifiers.
Runewords format:
<runeword name> <runes required>
<runeword modifiers>
Blend Tal
Tal Tal Armor
24% enhanced defense; +2 regen life;
12% fire resist; 12% cold resist; 12% lightning resist;
102% poison resist; damage reduced by 8
Meander
Tal Tal Tal Weapon
13% enhanced damage; 33% to attack rating; +10-40 magic damage;
+59 poison damage over 1 seconds; 16% chance of openwounds;
+3 light radius
Stealthy
Tal Eth J&G Torso
15% faster run/walk; 15% faster cast rate; 15% faster hit
recovery;
+15 dex; +15% regen mana; +15 max stamina;
+30% poison resist; magic damage reduced by 5
Brass Eld
Ith Torso; Tall charm
19% faster run/walk; +15 defense; 32% slower stamina drain;
33% damage taken goes to mana; repairs 1 durability in 5 seconds
Breeze
Ith Eth J&G Missile weapon (AMA)
+1 amazon skill levels; piercing attack; +28 maximum damage;
-25% target defense; +29 monster defense per hit(?? i have seen
exactly that modifier)
Crystal
Ith Eld Helmet, Tall charm (SOR)
+1 sorceress skill levels; +10% FCR; +10 defense; +10 mana;
15% slower stamina drain; 15% damage taken goes to mana;
repairs 1 durability in 5 seconds
Malice
Ith El Eth Melee weapon; Quad charm
+33% enchanced damage; +9 maximum damage;
-25% target defense; +50 attack rating; 100% chance of
openwounds;
prevent monster heal; -100 monster defense per hit;
-5 regen life
Mist
Nef Ith Gloves; Quad charm
7% chance to cast level 8 charged bolt on striking;
adds 20-34 damage; hit blinds target; knockback;
repairs 1 durability in 5 seconds
Seashell
Eth Ith Helmet; Tall charm
+36% regen mana; 40% damage taken goes to mana; +1 light radius;
repairs 1 durability in 5 seconds
Trinket
Ith Tir Eld Charm
6% faster run/walk; +32 life; 15% slower stamina drain;
+8% resist all; +2 mana after each kill; 15% damage taken goes
to mana;
+1 light radius
Bauble
Eth Eld Tir charm
+34 life; +15% regen mana; 30% slower stamina drain;
+5% resist all; +2 mana after each kill; +1 light radius
Doh
Eth Eld Helmet, Tall charm
+30% regen mana; 30% slower stamina drain;
+2 mana after each kill; repairs 1 dur. in 20 seconds
Praise
Eth Tir Helmet, Tall charm
+25% regen mana; +5 mana after each kill;
+2 light radius; repairs 1 dur. in 5 seconds
Blase
Nef Nef Nef Armor
5% enhanced defense; 90 defense vs. missiles;
+1 regen life; +5 all resistances; damage reduced by 4
Harken
Nef Eld Belt, Boots, Charm
28% faser run/walk; 33% increased attack speed; +32 to attack
rating;
+30 defense vs. missiles
Malaise
Nef Nef Nef Weapon
6% enhanced damge; 6% to attack rating; adds 5-25 magic damage;
28% chance of openwounds; knockback; +2 to light radius
Nadir
Nef Tir Helmet, Tall charm
Level 13 cloak of shadows(9 charges); +50% enchanced defense;
+10 defense; +30 defense vs. missiles; +5 strength; +2 mana
after each kill;
-33% gold from monsters; -3 light radius;
repairs 1 durability in 5 seconds
Sidekick
Tir Nef Belt, Boots, charm
+44 defense; +69 defense vs. missiles; +3 regen life;
+2 mana after each kill; +1 light radius
Booster
Tir Tir Belt, Boots, Charm
+19 attack rating; +26 defense; +17 life; +3 regen life; +25
mana;
+4 mana after each kill
Glass
Eld Tir Torso, Tall Charm
11% faster run/walk; 12 defense; 35% slower stamina drain;
5 to mana after each kill; Repairs 1 durability in 5 seconds
Harvest
Eld Tir Belt, Boots, Charm
7% increased chance of blocking; +28 attack rating; +19 defense;
+16 life; +2 mana after each kill; +2 light radius
Marble
El Tir Eld Charm
8% IAS; +15 defense; +33 life; +15% slower stamina drain;
+10% resist all; +2 mana after each kill; +2 light radius
Steel
Tir El Axe, mace, sword, quad charm
adds 3-6 damage; 173 attack rating; 4 to mana after each kill;
3 to light radius; Repairs 1 durability in 5 seconds
Steely
Tir El J&G Axe, mace, sword
adds 3-6 damage; 138 attack rating; 4 to mana after each kill;
2 to light radius; Repairs 1 durability in 5 seconds
Salute
Eld El Boots, shield, hex charm
18% increased chance of blocking; +34 defense; +2 light radius;
repairs 1 durability in 5 seconds
One more thing, I don't consider this information as spoiler,
because it won't make you overpowered
.
Even more, almost all of these runewords become useless after
Act I normal.
Well, I hope newbies can find at least some of these runewords
useful.
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