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Article 1:
A Cartoonist's
Journey

Articles

1. A Cartoonist's Journey

2. Hollywood:
The Glitz and the GLitcH!

3. Cartoons in a Museum?

4. Self-Syndication

5. Cartoonist's Journey - Part II

A Cartoonist's Journey

By Ed Wiens, creator of GLitcH! computer comics


Ever since I was a child, I knew that I had an ability that not many others had.

I could draw.

I recall drawing the same pictures of Dracula and Frankenstein's face over and over to impress people. If I was at a family gathering and feeling in need of attention from the other kids, I would usually grab a piece of paper and casually start drawing. Very soon, I would have a group looking over my shoulder, marvelling at what appeared. Looking back, I think the fact that I could draw a human-looking face was probably what made me stand out since the face is generally the hardest thing to draw. That, and the fact that Dracula and Frankenstein were always cool to us kids.

In elementary school, I became known as the best "drawer" in the class (kid-talk for "artist"). In fact, I remember, in grade seven, I was challenged by a girl who thought SHE was the best artist. Classic divisions along the sexes erupted in the class. Girls thought SHE could draw best and all the boys backed me. It ended up as a contest where we both chose something to draw and went to it. A "duel," if you will. I eventually won because mine looked most like the picture I was drawing from, but the girl pointed out that it wasn't really "drawing," but only "copying." She was right of course, but I had defended my title, and that was all that mattered. Hey, when you're lucky enough to be known as being "good" at something when you're a kid, you try to hang on to that title.

Besides drawing and copying, I also drew funny pictures - cartoons -I guess you could call them, but it was really anything for a laugh. I drew all over my books, binders, duo-tang folders, as well as those that belonged to whoever sat near me. One boy, who came from a very conservative family, just loved my drawings and would laugh at everything I drew and kept every single thing I scribbled. He told me, dejectedly, one day that his mother had found them and burned them all. At twelve years old, my artwork was already being censored. Thinking back, I think it may have had something to do with my great ability to draw toilets. (I thought toilets were hilarious when I was a kid, I even made one out of clay in art class. For some reason, toilets are funny when you're twelve.)

I even had a couple of cartoons published in the local newspaper, which I was extremely proud of. The caption they put next to the comic strip read, "Here's another delightful cartoon by Eddie Wiens." One was about a kid on Santa's lap being asked what he wanted for Christmas. The kid said, "I'm glad you asked me that," and he let his Christmas wish list unscroll onto the floor and out of the frame, giving the Santa that "Oh, no!" look on his face. Okay, not super hilarious but it was a start - it was after all for a general audience and I didn't think a toilet would fit in.

I did several of these and the newspaper indicated that they would print any cartoons I provided them. I proceeded to do a few more for them. However, I'm a little embarassed to say that this is where the capitalist side of me kicked in (yes, even at twelve). The fact that the paper never offered to pay anything for my strips made me eventually stop doing them. My thinking at the time was: "they charged people to buy the newspaper, right? So, why shouldn't I charge THEM?" I also discovered at this time exactly how much work it took to create three or four small frames of drawings. Definitely a lot harder than I had thought. It wasn't until much later that I realized that there are times when the best thing you can do is volunteer your work because good things really do come of it.

In grade eight, I also discovered that I could get away with drawing cartoons of the teachers on the blackboard, but ONLY IF they were actually funny (not the type where you draw a mean face with devil horns and write the teacher's name underneath). A case in point: When we heard that our English teacher, Mr. Bull, was getting married, I drew a bull and a cow on the blackboard before he arrived for class. The ring through the bull's nose was linked to the ring through the cow's nose. The caption underneath read, "Double-Ring Ceremony."

I have to admit that I was nervous about this self-incriminating act because I knew that if the teacher had demanded to know who was responsible, there would have been about twenty fingers pointing at me, but I bolstered myself and felt I was ready to face the consequences if it didn't go over too well. Maybe the Principal would think it was funny. It brought a smile to our otherwise stern teacher's face as he erased the blackboard and began the lesson amidst giggles from the class. I remember thinking to myself, "Hey! I can get away with this stuff!"

My high school years included much of the same doodling in class as before, as I worked hard to lower my grade point average, however more and more, I began to draw the "Heavy Metal" kind of stuff.

You know the kind - robots, spaceships and guys with big muscles wielding swords. It was cool to draw this stuff, but somehow it never felt as personal or original as the cartoons I would often draw. To better explain it, I felt that if I became absolutely the best at drawing Superman, somehow it would never feel that it was really mine.

Sometime after high school when I had gone on to study art in college followed by visual communications in university, one of my closest friends confided that he had always thought I was extremely lucky because my talent had always been very obvious and that it had automatically pointed me in the direction for further study. I realized that he was right. However, it's interesting to know that this same friend was himself a talented actor but never went on to pursue it. I think we all find it extremely hard to pinpoint what we're really good at until someone else tells us.

When I went to college for a two year general fine arts program that included drawing, painting, sculpture, print-making, English and Art History, I was finally forced to begin to look at art seriously. Art History classes hammered into your head that you had to look at paintings made up of drizzled paint, and various objects glued to them and then exercise your own creative literary abilities in order to eloquently gush about what every drip symbolized. I discovered later that no artist actually did this when I produced a painting heavily laden with obvious symbols and the painting instructor at the time couldn't recognize even one and was totally perplexed at my discussion of symbols.

In college, the "Heavy Metal" style of drawing was heavily frowned upon, so I kind of adapted some of my science-fiction drawing styles into something a little more artsy. Eventually, this came to look a little too dark and I had to stop it after it was referred to it as being too "demonic." I enjoyed the science fiction aspects of it but really wasn't trying to go to the "dark side." However, I studied drawing, painting, sculpture, print-making, ceramics and also did some independent studies which began my development of several comic strips.

Independent studies taught me a lot about cartooning ("self-taught," I should point out, since the instructor who monitored the independent studies class knew nothing about comics and contributed only by reading my cartoons and laughing). I fully developed two separate comic strips. One was about a bunch of fish and the other was about the goings-on at a fitness club. I discovered very quickly the limitations of such scenarios. One strip revolved only around body-builders and flabby newbies while the other strip couldn't talk about anything unless it was underwater. The lessons were:

1) Pick a theme where you have a wide range of topics to discuss, or find jokes about; and

2) Don't settle on a comic strip simply because you like the cartoon characters you've created (I LOVED those fish! But alas...).

3) Pick a theme that you know a lot about (even though I was very familiar with exercise gyms, I found that there just wasn't a lot of material for humor there. Back to lesson #1.)

Once again, my ability to draw cartoons seemed to make me stand out. Whenever there was a birthday or some reason to celebrate, the other college students would ask me to draw a custom cartoon greeting card. It was at this time, that I noticed that I could ALWAYS come up with something funny and appropriate for the occasion. (This reminds me of a story I heard about Larry Bird who said that he was out shooting baskets when he noticed that the ball ALWAYS went in). For me, it was one of those strange experiences where you suddenly notice that you can do something that most other people really can't. (Okay, so it's not like the savants who play the piano for the first time and play Bach perfectly, but for me it was a remarkable thing, okay!)

(I should mention the down-side to this cartoon card business: Much later on, when I was working, my co-workers came to rely on my custom cartoon cards so much that they came to me with requests for cards for almost every occasion. Sometimes for people I didn't even know! I began to get annoyed that after a while it seemed that they would request cards not only because they were unique, but because it was much easier and cheaper for them compared to actually going and buying a card. I finally said I wasn't doing them any more when I was asked to do a card for a co-worker who I didn't even know very well on the occasion that his CAT had just died!). (Although I admit the humorous possibilities were endless on that topic, but they wanted a "serious and sincere" cartoon card for a dead cat.)

While still in college, the instructors had treasured my cartoon cards and my fellow students were genuinely amazed at my ability. The lesson here is that I didn't really understand until much later that one should never ignore what your real skills are. Even if it's as goofy as cartooning. I have seen a number of people do this where they actually have an identifiable talent but choose to ignore it for whatever reason and often pursue other areas in which they have less talent, skill, and ultimately, chances for fulfillment.

After college, I transferred to university into a four-year program to study Visual Communications.

Man! If I thought college was too serious, it was an absolute 'yuk-fest' compared to the university!

Everyone was SOOOO serious. The Design instructors who taught the program didn't disclose much until we pinned up our finished work after floundering around on our projects for weeks. Afterwhich, these particular instructors took great joy in pointing out the things we students SHOULD have known before doing our projects. And where would we have obtained this fore-knowledge, I might ask? The concept of "instruction," in the traditional sense, didn't seem to exist.

If it wasn't the withholding of information, then it was the withholding of any chance of obtaining good marks. For example, one painting instructor, with his nose in the air, informed us that he had never given ANY student an 8! (The highest you could get was a 9. The reason, of course, was that his standards were SO high.). We had to settle for a 6 or 7 unless we were ready to one-better the Sistine Chapel.

It was all very confusing. But here again, I couldn't help but do cartoons. I think it was often for revenge, grasping for a small amount of control. The serious, Design instructors were great targets. The head of the program at that time was this older person with glasses, moustache and a beard. (He kind of looked like that guy they used to draw in the 70s with the "Keep On Trucking" pose of one big boot coming out at you). I took great delight in drawing this instructor on the blackboards time and time again. He had a cartoon bubble next to him that always read the same thing: "Heeban-Hiban, Oosker-Dooban." I would put an asterisk next to it, and at the bottom, I'd put the "Swedish Translation" which was different every time and this is where the joke would be revealed. The "Swedish" reference really irked them as they were all Swiss guys. But, incredibly, even THEY found some humor in it. (I think, anyway. At least they seemed to smirk as they handed me my marks).

(Wow, I got through that university part with only a minimum of complaining. Believe you me, I could go on for pages).

I should mention at this point, that my experiences in college and university have had a great impact on views of teaching and teachers. I've known a few good instructors as well as quite a few poor ones. The good ones were the ones who provided complete lessons with accurate instruction and followed up with advice and genuine interest in their students. They were able to not only point out weak points but provide solutions for improving them. They celebrated strong points and showed enthusiasm for students in order for them to continue to get better. In fact, they felt rightfully that a student that excels is a great reflection on the quality of his or her instructor. A student who succeeds and goes further than the instructor should be the greatest accolade to the instructor, not the worst danger to avoid.

Anyway, back to my focus on cartooning (I tend to take detours down "Kvetch Boulevard" and over to "Gripe Street").

Upon my completion of university studies, I took my portfolio of graphic design student work and hit the road, phoning every single graphics and advertising agency in the city. I did dozens of interviews and even got thrown out of a few when they noticed that I had no practical experience. Again, one thing I noticed at several ad agencies (before they threw me out), was that, after flipping through my portfolio as if they were shuffling a large deck of cards, they would close it, look up at me and say, "So, you do cartoons, huh?" It was the only thing that stood out to them.

I then got a job for a few months on a program at a government office that worked in the visual arts. Here, I produced graphics as well as cartoon and illustration work for an arts newsletter, and brochures for arts programs. A fantastic job. If I had been hired on permanently, I would have thought I had died and gone to heaven. Again, my cartoon work was a hit. I'll never forget one event where a woman, who was a writer, was leaving. I had been asked to draw a cartoon card for her and I drew a cartoon character holding a huge pen. A big drip of ink was falling from the pen and a big tear was coming from the cartoon guy's eye. The card was signed by everyone and given to her at her going-away party. The woman was so touched, she added her own tears to the card as well. She told me years later that she had absolutely LOVED that card. I discovered that even with a few lines of ink, one could produce a piece of art that actually meant something to someone. Somehow, those few lines of ink had summed up how people felt about her departure.

I learned that the emotional effect of something even as trivial as a cartoon should never be underestimated.

After that work program finished, I finally got hired by a graphics and typesetting company where I learned how to use the Macintosh computer (the Mac Plus was just out - yes, it was 1986). The computer was this miraculous device that was exactly what was needed for the graphics industry. I was trained by THE best instructor in the city. Additional to graphic design and typesetting, I also did a lot of illustration and cartoon work. My set of skills was expanding and I was becoming a graphic designer who was able to design, typeset, illustrate and cartoon. I realized that in the economy of the time, this was making me not only a well-rounded designer, but I had also become much more employable.

Eventually, I was hired to produce graphic design for museums and historic sites. Because of my range of skills and the work I could do, I became a permanent employee within eight months.

I could now do it all: design for print, work on exhibitions, illustrate, and produce cartoons. Eight years later, when our Director left, he placed a bottle of brandy at my office door, with a note explaining how much my cartoon work for his lectures had meant to him. It was one of only a few such gifts he left for select staff members in an organization of hundreds. I was very touched.

Again, amazingly, cartoons can have a remarkable effect.

I would go on to develop a huge advertising campaign based on a cartoon theme and eventually, in 2002, I became the graphic designer for exhibits for the redevelopment of a $2 million exhibit for which my cartoon work was chosen to be used on the museum panels. It's a tremendous feeling knowing your work is on display at a prominent museum.

My work for the museum was, in part, made possible by my work on my comic strip GLitcH! which had begun in 1995.

I had never really considered doing a regular comic strip. Not seriously anyway. It was one of those things that I thought would be neat but would never seriously get a chance to do. That all changed when I came up with drawings of my little computer.

It just clicked. It worked so well and the characters immediately began working together just like a comedy duo. There was the GLitcH-1000, a pesky, troublesome computer character, and Norb, a somewhat dim-witted human user who struggled to learn and work with a computer like GLitcH! As well, there was the family of two children, Norb's wife Fran, and Gramp. Other characters included a computer salesman and a number of techies.

I undertook the full development of the strip, its characters, themes, areas for humor and strip format and realized that I had something unique. The process of developing the strip involved testing every type of pen, brush, ink and paper I could get my hands on in order to figure out what worked best for me. Satisfied with the results, I began to market the strip and was floored when an editor for a major newspaper left a message on my machine one day saying, "I love it. I want it for the Technology section."

That began a part-time career in cartooning that has gone on for several years. It has provided financial rewards and has made my life very interesting. The GLitcH! story is another journey all to itself to be told in another article starting from being first published in a departmental newsletter with a circulation of a few hundred to the point where GLitcH! was in over one million pieces of print per month and represented by one of the biggest talent agencies in Hollywood.

Cartooning has contributed a great deal to my success in my professional career as a graphic designer and in my private work. As I've continued to produce GLitcH! cartoons, it remains a source of pride and continues to give me a sense of accomplishment.

So, if you notice that you have a skill like cartooning, don't ignore it. Work to improve it and test it, then see how far it can take you on your own journey. Maybe you can become the best "drawer" in your class or office too.

Ed Wiens