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Article 6:
Life After Comics?

The sixth in a series of articles on cartooning, syndication, agents and the whole crazy creative business.

Articles

1. A Cartoonist's Journey

2. Hollywood:
The Glitz and the GLitcH!

3. Cartoons in a Museum?

4. Self-Syndication

5. Cartoonist's Journey - Part II

6. Life After Comics?

Life After Comics?

By Ed Wiens, creator of GLitcH! computer comics, February, 2009


Life AFTER comics? Is there such a thing?

Well, ... yes. As it turns out there is.

In 2002, I was running into a crossroads of sorts. On the one hand, I enjoyed the minor success that I'd had with GLitcH!, however my two sons were not babies any more and my family required more of my time. As well, my work at my day-job had gotten busier and somewhat chaotic due to an office move, new manager and new challenges.

My GLitcH! project had run into some real problems once I got into the self-publishing business. Essentially, I went with a distributor out of Toronto who, in turn, worked with a major distributor in Canada who promptly went bankrupt and I spent the next year trying to get my books back. I'd spent way too much time, money and worry on this project, and it showed in my other cartoon business dealings. I wasn't able to keep on top of my existing contracts and slowly one, after another, they came to an end.

Again, I wasn't too opposed to this because it meant my long days of drawing, writing, scanning, etc. were coming to an end. Financially, we were in better shape as well, so it wasn't as much of a necessity. Now, I only had to concern myself with family and my 8:15 to 4:30 job. I'd discovered that I was really lacking in the sales and marketing end of my business. I could easily have spent all my time only trying to market my feature, but then wouldn't have any time to actually create it!

But, the lingering thought was still out there. GLitcH! had been a lot of fun. It was something I produced entirely by myself and had taken me to places I couldn't have gotten before. It had become a business and, although it didn't make me financially independent, it HAD helped a great deal in difficult times. Being a published cartoonist is what made me stand out. It was something I was proud of and, to some degree, it was, in part, what defined me.

Now, never mind the fact that I was a professional designer who had developed graphics for entirely new major museums and exhibits in Alberta, Canada. Oh, no, that really didn't seem to matter to anyone. But draw a couple of funny pictures and make them say humorous things and you become a minor (very minor) celebrity. My overly analytical mind tells me that this has something to do with simplification -- it's just easier for others to mentally envision "cartoonist" rather than "graphic designer working print, exhibits, multimedia and the web."

Actually, I have a recent example of this where I was asked to create a characture of our departmental minister. I drew it and it was framed and given to him. Apparently, he and his staff really liked it. A while later, I was up at his office and no one knew anything about me until someone piped up to say, "You're the CHARACTURE guy!" Yes, I was saying in my mind, also the guy who designed all of these museums, exhibits, computer interact, ... oh, forget it. Right, I'm the CHARACTURE GUY, formerly I was the CARTOON GUY.

So, now that I wasn't producing GLitcH! anymore did that mean I was no longer a cartoonist?

No. Because I still draw cartoons. Just not as often. Or of the same style. Or, because I have a deadline to meet.

Truthfully, I've really enjoyed my time since then in which I've NOT been drawing GLitcH! but, I'll tell you, at first it seemed like I was ignoring an old friend. Really. I'd been listening to the various conversations from my strip for so long (okay, I was writing them or "developing" them, but it seemed at times like I just was sitting back and writing down what they said), that it seemed odd that I wasn't involved any more. It was like being part of a coffee club that meets on a regular basis for years, then suddenly ends.

(Wow, I should be laying on a psychiatrist's couch when I start talking about this stuff!).

So, you ask, what have you been doing since you haven't been drawing GLitcH!?

Glad you asked. I've been having a wonderful time with my wife and two boys. Of course, this doesn't mean we're holding hands and running through the alps singing like in "The Sound of Music" all the time. (We only do that when my mom comes to visit who demands that the kids sing a song for her.) But family life is great. And, the best part is that I'm more involved with my family rather than hearing what's going on in another room while I'm slumped over my light table trying to finish up my latest strip.

I've also become a lot more busy in my own freelance graphic design work. I took on a couple of graphic design jobs and really enjoyed getting the odd cheque for a couple of hundred dollars or even a couple of thousand (on the rare occasion) instead of a cheque for $35.00 or $75.00 for comics). My old boss used to tease me about my cartoon work being just enough to pay for my addiction to Tim Horton's coffee and doughnuts.

Work at my day job has also continued to be more chaotic, involved, and interesting. I've moved from being more of a graphic designer to a multimedia developer creating computer interactive displays for some of our museums. I've also become the main person for web development for an entire network of historic sites and museums (don't look at this website as an example of my web skills -- I know, I know, it needs to be redesigned to look like something from THIS millenium). So, I've become extremely proficient in Adobe Flash, Adobe Director and Apple Logic Pro for creating my own music backgrounds. I'm also currently learning video editing and am furthering my skills in 3D computer illustration. (Yes, my brain is working overtime with the possibilities of what I can do with these skills!).

An interesting thing has happened though in the last year (that would be 2008 at the time of writing): I was contacted by a large software developer who wanted to use the GLitcH! character for advertising and promotions. For some reason, software companies have a hard time standing out from the others in their promotions. GLitcH! -- devious as he is -- might work as a type of mascot to bring a more personable, and humorous touch to this company. In some ways, GLitcH! might be an ANTI-MASCOT which works more like the bugs in a RAID commercial, by making the product look good by providing a counterpoint and actually works AGAINST the product (and then fails).

This collaboration, unfortunately, did not come together and the company went on to pursue some other direction. BUT, it raises the possibilities of using a trademarked character such as GLitcH! for helping to promote a technology company.

So, GLitcH! is in the process of a slight redesign. I am actually planning a makeover and will slowly start to reintroduce it at some point. I kind of doubt if it will be back in the newspaper type of strip though.

The point of this article is, I guess, that life goes on. And, in fact, it goes on even better than before. And where it's going on TO, well, we don't know, but it might be an even better place. So, letting go of the past victories is an important step (okay, I'm not entirely letting go, since I'm keeping GLitcH! in my back pocket for some yet, undisclosed licensing deal!). But I'm definitely not living in the past and telling everyone I meet, "I used to be somebody! I used to be a CARTOONIST! (got any spare change?).

But, seriously, I'm taking everything I've learned so far and am applying it to yet other creative endeavours. I think to be persistent is probably the most necessary thing for a creative person. There are undiscovered places to conquer, there are mountains to climb (scratch that, I wrecked my knees last time I tried to climb a mountain), there are, you know, new things to learn and do.

So, if you're a CARTOON guy (or gal) and it's not working out, keep on -- keep at it. As I've said before, if it doesn't pan out the way you thought or wanted, try to step back and look at everything you learned along the way. These experiences might be just the prerequisite for your next creative direction.

Ed Wiens