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Article 4:
Self-Syndication

The fourth in a series of articles on cartooning, syndication, agents and the whole crazy creative business.

Articles

1. A Cartoonist's Journey

2. Hollywood:
The Glitz and the GLitcH!

3. Cartoons in a Museum?

4. Self-Syndication

5. Cartoonist's Journey - Part II

Self-Syndication

By Ed Wiens, creator of GLitcH! computer comics. October, 2003.


Hoo-boy. Are you sure you want to talk about this?

I'm not really sure where I stand on this issue. Maybe I'll figure it out through the act of writing this article. (Wow, that's probably inspiring great gobs of confidence in you, the reader!).

Well, you see, it's good AND bad. It's neither here nor there. It's kind of like, in a round about way - (you know, that reminds me, I really should look at running for public office).

Okay, okay. You want a straight answer.

Here it is:

Self-syndication - when it works - might be the ABSOLUTELY ONLY way your cartoon may end up in print.

It might also be the ABSOLUTELY ONLY way you may actually receive any payment for your cartoon work.

It might also be the ABSOLUTELY ONLY way you will be able to control ownership of your characters.

It might also be the ABSOLUTELY ONLY way that you might end up getting syndicated by a real comic syndicate.

It might also lead to nothing.

No sales. No interest. Only lots of work leading to more nothing.

Now compare it to comic syndication which beckons and dangles those few famous cartoonists out there who are syndicated in the 1500+ newspaper range. Those chosen few who have their own animated television shows; sell gazillions of stuffed character toys; receive licensing fees for the use of their characters in advertising and inspire new cartoonists to get into this crazy business.

Let me add that trying to get syndicated may also lead to nothing (etc. etc. as I stated before).

We all seem familiar with the wild successes of a few cartoonists. But what about the majority of cartoonists who are represented by syndicates but never rise above the double digits of newspapers that carry them?
I'm assuming that the vast majority of cartoonists are making poverty-line wages. (All you Syndicates out there feel free to correct me. And, hey! if you're correcting me, then that means you're reading this article, then, why not become the official GLitcH! syndicate?!! I can see the possibilities now...)

Anyway.

I was shocked to find out what kind of money one might receive per newspaper through a syndicate. At the start of my career in 1996 (my numbers probably don't reflect the time at which you're reading this), I read that a single newspaper pays a total of about $15 per week for five dailies and one weekend colour strip. Now the syndicate pays its "expenses" first and then pays the cartoonist 50% of the remaining amount. The cartoonist therefore receives, oh, let's say $6.00 per week per newspaper. This is great if you're in hundreds of newspapers. But what if you're in 50? Or, less? That's $300 per week or less. That's $15,600 per year for a moderately successful cartoonist because, the reality is that getting to 50 is a major success given that comic strips don't die off very often and newspapers don't change their strips frequently, therefore leaving very little opportunity for the new strip on the block.

This is what inspired me to go it alone. But let me point out very clearly that at no time when I was doing this was I relying on cartooning as my only source of income. I've worked full-time all the way through this, and unless your strip catches fire and takes off overnight, you'll probably be doing the same.

The main question, though, is: Do you want to sit around and wait for someone else to do for you what you should be doing for yourself? You know, hitting the bricks and trying to sell the feature. Trumpeting your wares. Loudly trying to attract attention to the merits of your entertainment feature.

Let me start at the beginning and give you a step by step process of what I did. Not that I think I did everything right, but I was able to sell my comic strip, on my own.

First: Develop your cartoon strip to a "developed" stage. This is where you know what all your characters look like from all angles, you know how they move and how they interact with others.

Second: Draw up about forty comic strips. Sure, it sounds like an impossibility, but in the syndicated world, this is barely two months of dailies.

Review them and take a hard look at what you're doing. Are they funny? Are they consistent? Have the story lines or themes changed over the course of what you were doing?

Review them with other people. Seriously. Try to get the opinions of a number of people, but try to do it in such a way so that they can tell you what they really think. Friends and family will love what you're doing even if it's awful.

Third: Step back and ask yourself the hard questions:
Are there enough possibilities in this material to sustain doing a comic strip about it every single day for years? Will those comics be funny? (I know, I know. Every once in a while when I'm having trouble coming up with something funny, I'll start to say to myself, "Strip 'X', isn't always funny. In fact, it hasn't been funny for a long time!" I can get away with it." Then I remind myself, that strip 'X' has been around for decades, and it remains popular because if it were to be removed from publication, there would be revolts as people would mourn the loss of a comfortable, old friend. The fact that the old friend was occasionally funny had long since passed as a reason to hang around with him or her. Although, strip 'X' may seem hackneyed and corny now, the fact may be that it was groundbreaking when it came out and is remembered for that as well.

Is your comic strip idea "unique." No, really (again). I know that it's unique for you. It's the most unique thing you've ever done. Never did anything quite like it. But how about for the general public? Is there space within the public's "interest spectrum" for it? Does it talk about things that no one else talks about? Or, does it talk about common things in such a unique way as to put the subject into a whole new light?

If you're still reasonably convinced that what you're doing will work, continue onwards.

Fourth: You'll want a great name and a snazzy logo for your strip (suitably cartoony) which you'll want to research so as not to infringe on any existing trademarks. It would be in your best interest if you're so lucky as to hit upon a name that is not already trademarked for a product close to what you're proposing, to begin the trademark procedures. If you do it yourself - as much as you can - the final cost won't be more than a couple of hundred dollars (I think in the end, when I trademarked "Glitch" it cost be under a thousand).

A quick way to check on whether the name you absolutely have to have is available, is go to a domain name company's website and look it up (register.com is a good one). You'll be amazed at how many great ideas for names you have are already being used. TIP: Think of interesting and unique two word combinations and you'll find more opportunities for names.

Fifth: Prepare a package or a book with about sixteen of your best strips. Graphic skills would come in handy here in making your package or book look professional. (If you don't have the skills, find a friend who does.)

Do not include originals! Nothing says "amateur" more than when a syndicate receives original drawings. Get photocopies made. Colour photocopies have gotten a lot cheaper in the last while.

The resulting package should either be coming out of a laser printer, a photocopier or a colour photocopier (for the cover at least). Don't spend the money on actually printing at this point unless you've got lots of money and lots of places to send the package to. If you can set it all up on a computer, you'll have lots of chances to tweak and change it as you go. Believe me, I changed and tweaked constantly - almost every time I had to print out a new book!

Sixth: Now comes the fun part. Take off your artist's beret and put on your plaid salesman's jacket. You sir, or madam, are now a sales associate.

Your job now is to find out who should get a copy of your package. Call. Fax. E-mail. Ask to be referred. Be prepared to go the long way around on this one.

The Money
Oh, yeah, the cash. The green stuff. When are you going to start seeing some of that?

Okay, let me be serious here. The chances of someone using your comic in the comics page in a major newspaper are very slim. Most often, newspapers don't even know who chooses the cartoons and they may get them already pre-selected and pre-assembled. They just don't spend a lot of time thinking about whether they want to replace a comic strip because usually it's not their call.

Your best bet at first will be to supply the comic free of charge to any newsletter that'll print it.

"FREE?" That doesn't sound like the capitalist Ed Wiens we all know!

Well, yes, free. You need to get in print.

Keep copies of the printed newsletters and build up a small portfolio so that potential publications can be shown that, yes, the strip is being printed and people do like it. In this way you can build on each small success. I used to put together a one-sided photocopied sheet as a "newsletter" that I sent out to my clients so they could see that GLitcH! was beginning to appear in more and more publications.

My recommendation, or make that, my suggestion would be that even if your goal is to be represented by a comic syndicate, you should begin with self-syndication.

You'll find out more about how the industry works this way and if you're even slightly successful, it makes the case for you when speaking with a syndicate as to why they should take you on as a client. You'll find that more and more people and companies in the entertainment industry are looking for known successes instead of absolute beginners.

Success attracts success.
Look at authors. Look at screenplays. The powers that be will spend piles of money on a known successful author or writer but won't give the time of day to someone who's never been published - even though they may be the next big thing - someday.

If you can build up a strong case as to why a major syndicate should take you on for distribution (the case being a track record of sales and circulation numbers) you are miles ahead of presenting an untested and untried entertainment comic product.

In my case, I went from a free newsletter (with a circulation of a few hundred) to a few more newsletters (getting paid at this point, and the circulation was near a thousand), to a major newspaper (with a circulation of over a hundred thousand), to a national publication (circulation of about 360,000), to the web, to various other publications. About two years after I started, my comic strip was in over one million pieces of print per month.

(Note: circulation numbers don't mean much in terms of money but are impressive when you're out doing your sales calls).

I can only claim that I've had a small to moderate success with GLitcH! but I can honestly say that self-syndication was the ONLY way for me to achieve it. If I had only counted on major syndicates, I would probably still be waiting around for the phone call that never comes.

Get out there and prove you've got a great comic idea. You'll discover great satisfaction even through the smallest successes. For me, I'll take a series of small successes over the big success that never materializes, any day.

Ed Wiens